Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 9651886" data-attributes="member: 25818"><p>As I've been sifting the information on Hither and putting together my notes of replacement elements, I've been considering how the PCs come to find out which hag of the Hourglass Coven has their Lost Thing.</p><p></p><p>The way the module uses (the <em>only way</em>) for the PCs to find out, is to successfully interrogate the wooden unicorns in the Carousel. This is a weird design choice. It's quite possible for players to miss the clues and fail to correctly name the unicorns -- if they miss a single unicorn, none of the unicorns will talk to them.</p><p></p><p>I've been thinking of leaving this in as a possibility, but including a way for the characters to learn the information from the Fortune Teller I'll be adding in, and possibly from another secondary source (I like to leave three avenues to information in my adventures). It just makes so much more sense. Especially since Fortune Tellers are a standard in every carnival I've ever been to, so it seems like a no-brainer. Yet the module as written contains none. As I said, weird. I wonder what led to the idea that the Carousel should be the only avenue to the information?</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9651886, member: 25818"] As I've been sifting the information on Hither and putting together my notes of replacement elements, I've been considering how the PCs come to find out which hag of the Hourglass Coven has their Lost Thing. The way the module uses (the [I]only way[/I]) for the PCs to find out, is to successfully interrogate the wooden unicorns in the Carousel. This is a weird design choice. It's quite possible for players to miss the clues and fail to correctly name the unicorns -- if they miss a single unicorn, none of the unicorns will talk to them. I've been thinking of leaving this in as a possibility, but including a way for the characters to learn the information from the Fortune Teller I'll be adding in, and possibly from another secondary source (I like to leave three avenues to information in my adventures). It just makes so much more sense. Especially since Fortune Tellers are a standard in every carnival I've ever been to, so it seems like a no-brainer. Yet the module as written contains none. As I said, weird. I wonder what led to the idea that the Carousel should be the only avenue to the information? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival
Top