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Prepping NPCs...
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<blockquote data-quote="Shallown" data-source="post: 483138" data-attributes="member: 1368"><p>I type up all my NPC's in a set format so I can find things easily. I leave out anything I do not need for combat since if they have anything for use outside combat I make a seperate note in my campaign log I use for roleplaying, names (which I never remember) and other notes. </p><p>I break down Armor class and make seperate notes especially for spell casters who will boost theirs. I usually list it by the base ac plus dex/dodge then armor so figuring touch or flat footed is easy then by spells as they would be cast if they have time to prep. </p><p></p><p>I also note prep spells seperately in order of their casting so I can mark them off. the rest of the spells are listed by level with combat ones first (with notes if I don't know the spell that well)</p><p></p><p>Since I use a familiar system I make mistakes less often but for everything I forget to the NPC's disadvantage I usually forget something to his advantage so it evens out.</p><p></p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 483138, member: 1368"] I type up all my NPC's in a set format so I can find things easily. I leave out anything I do not need for combat since if they have anything for use outside combat I make a seperate note in my campaign log I use for roleplaying, names (which I never remember) and other notes. I break down Armor class and make seperate notes especially for spell casters who will boost theirs. I usually list it by the base ac plus dex/dodge then armor so figuring touch or flat footed is easy then by spells as they would be cast if they have time to prep. I also note prep spells seperately in order of their casting so I can mark them off. the rest of the spells are listed by level with combat ones first (with notes if I don't know the spell that well) Since I use a familiar system I make mistakes less often but for everything I forget to the NPC's disadvantage I usually forget something to his advantage so it evens out. Later [/QUOTE]
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