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Prepping Planescape
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<blockquote data-quote="Ruined" data-source="post: 3185999" data-attributes="member: 113"><p>Sounds good, Ambrus. Funny that I was just looking over a scan of that street map that I recently acquired. Yes, the skateboarders must go.</p><p></p><p>I'm in the final planning stages of my upcoming Planescape campaign. I've run the setting through four other campaigns of varying lengths over the years and I keep coming back to it. The starting concept for the PCs are bounty hunters, working under the office of Lei Kung, the Duke of Thunder. They'll be sent to Sigil to apprehend their first target, and then instructed to set up shop there as more work comes their way.</p><p></p><p>I plan for the game to be an equal mix of urban Sigil sprawl and wondrous planes walking. This will allow for an established home base and NPC familiarity, and then I can throw in jaunts to Pandemonium or the Plane of Water to spice things up.</p><p></p><p>As the norm with my games, every PC needs to belong to a faction (I never liked the Clueless Prime concept). I'm using the faction affiliation rules that were posted on these boards, modified slightly. My setting is pre-Faction War to give me the politics I want.</p><p></p><p>A weird thing, I'm a bit nervous to start this game up. My last campaign (Scarred Lands) was very successful and had a strong epic feel to it. I want this game to be just as good, but to have a different feel. At least I'm in a setting I'm very familiar with.</p></blockquote><p></p>
[QUOTE="Ruined, post: 3185999, member: 113"] Sounds good, Ambrus. Funny that I was just looking over a scan of that street map that I recently acquired. Yes, the skateboarders must go. I'm in the final planning stages of my upcoming Planescape campaign. I've run the setting through four other campaigns of varying lengths over the years and I keep coming back to it. The starting concept for the PCs are bounty hunters, working under the office of Lei Kung, the Duke of Thunder. They'll be sent to Sigil to apprehend their first target, and then instructed to set up shop there as more work comes their way. I plan for the game to be an equal mix of urban Sigil sprawl and wondrous planes walking. This will allow for an established home base and NPC familiarity, and then I can throw in jaunts to Pandemonium or the Plane of Water to spice things up. As the norm with my games, every PC needs to belong to a faction (I never liked the Clueless Prime concept). I'm using the faction affiliation rules that were posted on these boards, modified slightly. My setting is pre-Faction War to give me the politics I want. A weird thing, I'm a bit nervous to start this game up. My last campaign (Scarred Lands) was very successful and had a strong epic feel to it. I want this game to be just as good, but to have a different feel. At least I'm in a setting I'm very familiar with. [/QUOTE]
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