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<blockquote data-quote="CydKnight" data-source="post: 7151422" data-attributes="member: 6873462"><p>I am not very creative and I am not very improvisational. Conversely, I am very task-oriented and a solid planner. </p><p></p><p>Generally, I do not create my own homebrew but beg, borrow, and steal all content that I put into the campaigns for my players. I simply adjust the content when and if it is necessary to fit into the campaign. </p><p></p><p>Preparation for me typically ranges between 1 and 2 hours or prep-time for every hour of game time. Some DMs may loathe spending this amount of time in preparation but I actually enjoy it as much as the game sessions. I also see it as necessary since I am not good at improvising. This allows me to prepare for multiple paths that could be taken by the PCs in a typical session. Knowing their strengths, weaknesses, and tendencies helps me with that. </p><p></p><p>Sometimes, but rarely, the characters will do something I did not foresee. When this happens I wing it as best I can but I think the amount of time spent planning has helped me with this as well. The clearer your picture of the campaign world and it's content, the easier it is for me to improvise even I'm not very good at it.</p><p></p><p>Items I keep at the campaign session table include relevant campaign material including outlines, descriptions, pre-generated encounter sheets, NPC/Monster Stat blocks, pre-generated magic item index cards, and whatever else I feel could be relevant to a given session. I also always have on hand the Player's Handbook, Dungeon Master's Guide, Monster Manual, Volo's Guide to Monsters, Sword Coast Adventurer's Guide, customized DM Screen, dice with dice tower, PC stat-block tents, miniatures specific to the current session, pre-assembled dungeon tiles and/or erasable grid mat, two #2 pencils with erasers, music player with pre-selected campaign music, and a tumbler full of whatever beverage I choose to drink.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7151422, member: 6873462"] I am not very creative and I am not very improvisational. Conversely, I am very task-oriented and a solid planner. Generally, I do not create my own homebrew but beg, borrow, and steal all content that I put into the campaigns for my players. I simply adjust the content when and if it is necessary to fit into the campaign. Preparation for me typically ranges between 1 and 2 hours or prep-time for every hour of game time. Some DMs may loathe spending this amount of time in preparation but I actually enjoy it as much as the game sessions. I also see it as necessary since I am not good at improvising. This allows me to prepare for multiple paths that could be taken by the PCs in a typical session. Knowing their strengths, weaknesses, and tendencies helps me with that. Sometimes, but rarely, the characters will do something I did not foresee. When this happens I wing it as best I can but I think the amount of time spent planning has helped me with this as well. The clearer your picture of the campaign world and it's content, the easier it is for me to improvise even I'm not very good at it. Items I keep at the campaign session table include relevant campaign material including outlines, descriptions, pre-generated encounter sheets, NPC/Monster Stat blocks, pre-generated magic item index cards, and whatever else I feel could be relevant to a given session. I also always have on hand the Player's Handbook, Dungeon Master's Guide, Monster Manual, Volo's Guide to Monsters, Sword Coast Adventurer's Guide, customized DM Screen, dice with dice tower, PC stat-block tents, miniatures specific to the current session, pre-assembled dungeon tiles and/or erasable grid mat, two #2 pencils with erasers, music player with pre-selected campaign music, and a tumbler full of whatever beverage I choose to drink. [/QUOTE]
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