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Prepping your campaign
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<blockquote data-quote="Triumph_Fork" data-source="post: 7155137" data-attributes="member: 6892365"><p>Each DM preps in different ways. Here's how I do it. </p><p></p><p><strong>Prep my campaign</strong></p><p>I've got the gift of being pretty creative, and I work part-time, so I write (or type) most of my games. That being said, nobody can correct me if I ran a section "wrong". As long as the players have fun, as well as I, I like to think I'm doing my duty as a DM. I still will read a few things on occasion, or tweak things around based on party size. </p><p></p><p><strong>I write quite a bit, but improvise many NPC's & Villains</strong></p><p>I set a good chunk of time aside to write my homebrew games. If I write FAST, I may write 2-3 times a week. If I write slow, I may write only a couple hours once per week or less. That being said, <em>sometimes you cannot predict where your players go</em>. So I have to use what I have in mind, improvise it in game, and write it down on a campaign tracker later. It sucks when you forget what you improvise but your players remember, but writing it down later insures that you won't forget as often.</p><p></p><p><strong>What's on my table</strong></p><p>1) Custom DM screen with world map, encounter table, & rules I need to reference</p><p>2) Laptop - Stores NPC's, Villains, and some monster stats.</p><p>3) Hot coffee/espresso or a cold beer (session dependant) </p><p>4) Dice rolling container with: Dice, pawns, and room to roll.</p><p>5) Folder with important items current play area. </p><p>6) Monster manual & DM guide standing up on the floor. </p><p></p><p><strong>Session Length</strong></p><p>Usually only 2-3.5 hours. But we tend to have sessions weekly or bi-weekly. That said, I have to be a quick DM and I draw my maps beforehand!</p></blockquote><p></p>
[QUOTE="Triumph_Fork, post: 7155137, member: 6892365"] Each DM preps in different ways. Here's how I do it. [B]Prep my campaign[/B] I've got the gift of being pretty creative, and I work part-time, so I write (or type) most of my games. That being said, nobody can correct me if I ran a section "wrong". As long as the players have fun, as well as I, I like to think I'm doing my duty as a DM. I still will read a few things on occasion, or tweak things around based on party size. [B]I write quite a bit, but improvise many NPC's & Villains[/B] I set a good chunk of time aside to write my homebrew games. If I write FAST, I may write 2-3 times a week. If I write slow, I may write only a couple hours once per week or less. That being said, [I]sometimes you cannot predict where your players go[/I]. So I have to use what I have in mind, improvise it in game, and write it down on a campaign tracker later. It sucks when you forget what you improvise but your players remember, but writing it down later insures that you won't forget as often. [B]What's on my table[/B] 1) Custom DM screen with world map, encounter table, & rules I need to reference 2) Laptop - Stores NPC's, Villains, and some monster stats. 3) Hot coffee/espresso or a cold beer (session dependant) 4) Dice rolling container with: Dice, pawns, and room to roll. 5) Folder with important items current play area. 6) Monster manual & DM guide standing up on the floor. [B]Session Length[/B] Usually only 2-3.5 hours. But we tend to have sessions weekly or bi-weekly. That said, I have to be a quick DM and I draw my maps beforehand! [/QUOTE]
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