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Prequel adventure to WotBS
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<blockquote data-quote="sfedi" data-source="post: 4746904" data-attributes="member: 15746"><p>I like that.</p><p></p><p>I'ld also like to involve the Shahalesti in some way, so the PCs have a first-hand experience with them.</p><p></p><p>Maybe the kidnapped council man was already a Shahalesti Spy, or at least a sympathizer.</p><p></p><p>So the plot would be:</p><p> - Council man gets kidnaped</p><p> - Thieve's Guild notices this</p><p> - City searches for him, but don't find him (even on Black Horse camp)</p><p> - Rantle steps in, and informs the Council</p><p> - Council, not wanting to get into more trouble with Ragesia contracts a neutral third party (the PCs) to go to the goblin cave and rescue the council member</p><p> - Party goes to Goblin caves</p><p> - Clears some goblins</p><p> - Finds the kidnapped council member, the spy and some Black Horse members, for a final confrontation</p><p></p><p>Another plot I thought of:</p><p> - Party is hired as neutral third party to clear a possible Ragesian outpost, a cave of Goblins</p><p> - A Shahalesti half-orc spy travels near the goblin cave, he acts as a Ragesian contact for the goblins, and provides support, information, etc.</p><p> - A Shahalesti scout hides near the goblin cave, waiting to make contact with the half orc spy, get the message, and return to Gate Pass and Shahalesti</p><p> - The Black Horse, who lives in the area, notices this activity and spies on the nearbies, waiting for an opporunity</p><p> - PCs get into the cave, and start the slaughter</p><p> - The Shahalesti scout gets nervous, and follows the PCs into the cave</p><p> - The Half-orc spy, doesn't confront the PCs, and hides deeper in the cave</p><p> - Finally, he surrenders, expecting to get out alive</p><p> - The scout tries to see what's going on, and perhaps interceed, or jump into the fray if the half orc spy is attacked</p><p> - Meanwhile, the Black Horse calls reinforcements and gets ready to get in the cave as soon as it is abandoned</p><p> - Except that if the PCs carry the (huge) caché of weapons, the Black Horse will attack</p><p></p><p>In terms of metagame the idea is this:</p><p> - Goblin caves: 4 easy encounters, with fleeing goblins, if they fail to corner them properly, they join forces and provide less, tougher, encounters</p><p> - Spy&Scout encounter, challenging (two lvl 3 elites) but can be talked out</p><p> - Black Horse encounter, normal difficulty, but can be talked out if they surrender the weapons caché</p><p></p><p>Now that I have your idea, and mine, maybe I can build something better.</p><p></p><p>I like from you idea Rantle's involvement, and the city involvement.</p><p>I like from my idea the Black Horse grudge that may result and the Shahalesti involvement.</p><p></p><p>A question about your plot:</p><p> - Are the Black Horse working with the Ragesians? Are they neutral in the conflict?</p><p></p><p>Thanks a lot for your post.</p></blockquote><p></p>
[QUOTE="sfedi, post: 4746904, member: 15746"] I like that. I'ld also like to involve the Shahalesti in some way, so the PCs have a first-hand experience with them. Maybe the kidnapped council man was already a Shahalesti Spy, or at least a sympathizer. So the plot would be: - Council man gets kidnaped - Thieve's Guild notices this - City searches for him, but don't find him (even on Black Horse camp) - Rantle steps in, and informs the Council - Council, not wanting to get into more trouble with Ragesia contracts a neutral third party (the PCs) to go to the goblin cave and rescue the council member - Party goes to Goblin caves - Clears some goblins - Finds the kidnapped council member, the spy and some Black Horse members, for a final confrontation Another plot I thought of: - Party is hired as neutral third party to clear a possible Ragesian outpost, a cave of Goblins - A Shahalesti half-orc spy travels near the goblin cave, he acts as a Ragesian contact for the goblins, and provides support, information, etc. - A Shahalesti scout hides near the goblin cave, waiting to make contact with the half orc spy, get the message, and return to Gate Pass and Shahalesti - The Black Horse, who lives in the area, notices this activity and spies on the nearbies, waiting for an opporunity - PCs get into the cave, and start the slaughter - The Shahalesti scout gets nervous, and follows the PCs into the cave - The Half-orc spy, doesn't confront the PCs, and hides deeper in the cave - Finally, he surrenders, expecting to get out alive - The scout tries to see what's going on, and perhaps interceed, or jump into the fray if the half orc spy is attacked - Meanwhile, the Black Horse calls reinforcements and gets ready to get in the cave as soon as it is abandoned - Except that if the PCs carry the (huge) caché of weapons, the Black Horse will attack In terms of metagame the idea is this: - Goblin caves: 4 easy encounters, with fleeing goblins, if they fail to corner them properly, they join forces and provide less, tougher, encounters - Spy&Scout encounter, challenging (two lvl 3 elites) but can be talked out - Black Horse encounter, normal difficulty, but can be talked out if they surrender the weapons caché Now that I have your idea, and mine, maybe I can build something better. I like from you idea Rantle's involvement, and the city involvement. I like from my idea the Black Horse grudge that may result and the Shahalesti involvement. A question about your plot: - Are the Black Horse working with the Ragesians? Are they neutral in the conflict? Thanks a lot for your post. [/QUOTE]
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