Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Presentaion of Spells: To Prose or Not To Prose?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 5904053" data-attributes="member: 55680"><p>To expand this discussion a bit, what I'd like to see would be for the crunch and fluff to be as tightly integrated as possible. For example in a FATE campaign I played, one of the most important things on my character sheet was "My father told me to duel often" which was both vital crunch and central fluff to my character. Although I really don't want to port aspects into D&D I'd like to have D&D have the goal of combining crunch and fluff together as much as possible for example:</p><p>-If the fluff of X class is that it gives me quick and easy power at heavy cost, then the mechanics could give me quick and easy power at heavy cost.</p><p>-If a bit of fluff doesn't have any crunch to back up what it says it does then kill it with fire.</p><p>-Make crunch that takes into account the implications of the fluff. For example if there's a charm effect think about what the fluff says about how it works. Does it require a shared language? Can it be blocked by plugging my ears? That sort of thing.</p><p>-Does the crunch do something that's hard to visualize in fluff terms? Then kill it with fire.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5904053, member: 55680"] To expand this discussion a bit, what I'd like to see would be for the crunch and fluff to be as tightly integrated as possible. For example in a FATE campaign I played, one of the most important things on my character sheet was "My father told me to duel often" which was both vital crunch and central fluff to my character. Although I really don't want to port aspects into D&D I'd like to have D&D have the goal of combining crunch and fluff together as much as possible for example: -If the fluff of X class is that it gives me quick and easy power at heavy cost, then the mechanics could give me quick and easy power at heavy cost. -If a bit of fluff doesn't have any crunch to back up what it says it does then kill it with fire. -Make crunch that takes into account the implications of the fluff. For example if there's a charm effect think about what the fluff says about how it works. Does it require a shared language? Can it be blocked by plugging my ears? That sort of thing. -Does the crunch do something that's hard to visualize in fluff terms? Then kill it with fire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Presentaion of Spells: To Prose or Not To Prose?
Top