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General Tabletop Discussion
*Pathfinder & Starfinder
Presentaion of Spells: To Prose or Not To Prose?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5926766" data-attributes="member: 82106"><p>And I would have no idea about any of those spells. When I played AD&D weekly I could probably tell you for the common 1-3rd level spells generally what the areas, ranges, and effects were, but not exactly. I wouldn't know exactly how far a fireball can be shot for instance, but I'd know it was far enough to go splat on the far wall 40' away and it has a 20' radius and does d6/level damage, but that's it. Wall of text is hell for me.</p><p></p><p>It is the same with 4e powers, I can tell you mostly what they do and for the ones I use or get used constantly I know them well enough to know out of my head generally what they'll do well enough not to need to look at the card, but if you ask me exactly what the range of 'Icy Terrain' is? Nah, I'm looking that up somewhere, and if it isn't on a card then it is going to have to be a book lookup, and if it were in a 'Wall of Text' format that would mean frequent repetitive slogging through that wall of text, probably once every week or two.</p><p></p><p>AD&D at least had some key info in the headers, which did help a lot, but you still quite often had to look things up, and honestly most of that info wasn't really all that big a deal. It could have been in a header. They could have had 2-3 standardized ranges, and areas of effect without really materially affecting the fun of using the spells. I mean is 'burst 3' (I'd assume it would be 'Circle 3"' in 5e) really worse than the long-winded "all creatures within 3" of the target point"? Is it really necessary for there to be dozens of different range expressions like in AD&D when they all boil down to "pretty close, not too far away, and a long ways away" and just given as say 5", 10", and 20" much like 4e did? Did it really ADD to the game that one spell was '3" +1/2" per level' vs '1"+1"/level'??? They are both "fairly short range" spells. Same with durations. All of these little simplifications just add a lot to playability and having a few added headings for 'target', 'hit', 'miss', 'effect', etc as appropriate really doesn't hurt. I don't need to read through a miss effect or a hit effect or whatever unless it actually comes up. My eyes can skip that and go right to the section that I need.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5926766, member: 82106"] And I would have no idea about any of those spells. When I played AD&D weekly I could probably tell you for the common 1-3rd level spells generally what the areas, ranges, and effects were, but not exactly. I wouldn't know exactly how far a fireball can be shot for instance, but I'd know it was far enough to go splat on the far wall 40' away and it has a 20' radius and does d6/level damage, but that's it. Wall of text is hell for me. It is the same with 4e powers, I can tell you mostly what they do and for the ones I use or get used constantly I know them well enough to know out of my head generally what they'll do well enough not to need to look at the card, but if you ask me exactly what the range of 'Icy Terrain' is? Nah, I'm looking that up somewhere, and if it isn't on a card then it is going to have to be a book lookup, and if it were in a 'Wall of Text' format that would mean frequent repetitive slogging through that wall of text, probably once every week or two. AD&D at least had some key info in the headers, which did help a lot, but you still quite often had to look things up, and honestly most of that info wasn't really all that big a deal. It could have been in a header. They could have had 2-3 standardized ranges, and areas of effect without really materially affecting the fun of using the spells. I mean is 'burst 3' (I'd assume it would be 'Circle 3"' in 5e) really worse than the long-winded "all creatures within 3" of the target point"? Is it really necessary for there to be dozens of different range expressions like in AD&D when they all boil down to "pretty close, not too far away, and a long ways away" and just given as say 5", 10", and 20" much like 4e did? Did it really ADD to the game that one spell was '3" +1/2" per level' vs '1"+1"/level'??? They are both "fairly short range" spells. Same with durations. All of these little simplifications just add a lot to playability and having a few added headings for 'target', 'hit', 'miss', 'effect', etc as appropriate really doesn't hurt. I don't need to read through a miss effect or a hit effect or whatever unless it actually comes up. My eyes can skip that and go right to the section that I need. [/QUOTE]
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Presentaion of Spells: To Prose or Not To Prose?
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