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Presentaion of Spells: To Prose or Not To Prose?
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<blockquote data-quote="Arlough" data-source="post: 5926929" data-attributes="member: 79335"><p>Ah, I misunderstood.</p><p></p><p>While I agree that there is much utility to be found from a condensed list of statblock style spells (say that while drunk) I would also like a cut-and-dry game mechanics description of what the spell does in the place where the spells are found. We should be able to have both.</p><p></p><p>Also, I don't really think the prose should be the cannon, necessarily.</p><p></p><p>I would use the current Sleep spell as written, but I think that even referencing sentences of it would violate the agreement.</p><p>So instead I will use 4e examples of prose vs. mechanics, with 4e supposedly being the one with the least fluff and that supposedly being somehow bad.</p><p></p><p>Example 1:</p><p style="margin-left: 20px">Name: Vorpal Tornado</p> <p style="margin-left: 20px">Type: Fighter Attack 17</p> <p style="margin-left: 20px">Summary: Targets enemies adjacent to you that are visible. If you hit them it does very minor damage, pushes them away from you one square, and knocks them to the ground.</p> <p style="margin-left: 20px">Incongruity: Am I using a Vorpal™ Quarterstaff? Even since I started really playing in AD&D 2nd edition, Vorpal has meant chopping off heads and limbs. This attack sounds awesome and is actually quite terrible, but even if it was good it is not vorpal in the D&D sense.</p><p></p><p>Example 2:</p><p style="margin-left: 20px">Name: Spikes of the Manticore</p> <p style="margin-left: 20px">Type: Ranger Atack 7</p> <p style="margin-left: 20px">Flavor: You unleash two arrows in rapid succession.</p> <p style="margin-left: 20px">Summary: Make two ranged attacks with a ranged weapon and do more damage to the first than the second</p> <p style="margin-left: 20px">Incongruity: You mean I can't throw daggers, shuriken, or even use a sling? There is nothing about this that actually requires arrows, and if something did so, then it would limit the build options of this character significantly. But the flavor text specifically says arrows.</p><p></p><p>The new Sleep spell has something similar where it mentions you tossing something that has some great SP-FX, and then when you look at the range in the spell, you have to reconsider the existence of wind resistance.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5926929, member: 79335"] Ah, I misunderstood. While I agree that there is much utility to be found from a condensed list of statblock style spells (say that while drunk) I would also like a cut-and-dry game mechanics description of what the spell does in the place where the spells are found. We should be able to have both. Also, I don't really think the prose should be the cannon, necessarily. I would use the current Sleep spell as written, but I think that even referencing sentences of it would violate the agreement. So instead I will use 4e examples of prose vs. mechanics, with 4e supposedly being the one with the least fluff and that supposedly being somehow bad. Example 1: [INDENT]Name: Vorpal Tornado Type: Fighter Attack 17 Summary: Targets enemies adjacent to you that are visible. If you hit them it does very minor damage, pushes them away from you one square, and knocks them to the ground. Incongruity: Am I using a Vorpal™ Quarterstaff? Even since I started really playing in AD&D 2nd edition, Vorpal has meant chopping off heads and limbs. This attack sounds awesome and is actually quite terrible, but even if it was good it is not vorpal in the D&D sense.[/INDENT] Example 2: [INDENT]Name: Spikes of the Manticore Type: Ranger Atack 7 Flavor: You unleash two arrows in rapid succession. Summary: Make two ranged attacks with a ranged weapon and do more damage to the first than the second Incongruity: You mean I can't throw daggers, shuriken, or even use a sling? There is nothing about this that actually requires arrows, and if something did so, then it would limit the build options of this character significantly. But the flavor text specifically says arrows.[/INDENT] The new Sleep spell has something similar where it mentions you tossing something that has some great SP-FX, and then when you look at the range in the spell, you have to reconsider the existence of wind resistance. [/QUOTE]
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Presentaion of Spells: To Prose or Not To Prose?
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