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<blockquote data-quote="Dausuul" data-source="post: 5915797" data-attributes="member: 58197"><p>You forgot this one: "What for?"</p><p></p><p>What is the goal of having a "default setting" in the core material? To put names on the gods? I'd rather do as 3E did, with domains such as Love, War, and so forth, and then have a sidebar or two saying "Deities of the Forgotten Realms: Sune (CG Love), Tempus (CN War), etc." Beyond that, I don't see any purpose to it at all.</p><p></p><p>Now, a sample town in the DMG, with expandable low-level dungeon attached, is a good idea. It's setting-agnostic and helpful for the newbie DM. BD&D had Threshold, 4E had Fallcrest, et cetera. Threshold got built out into Mystara eventually, but as originally introduced it was its own thing. If it's a small town, the sort of place that doesn't show up on a world map, it can be plugged into any setting you like. Even so, it should stay in its own section. DMs who don't want to use it shouldn't find references to it popping up all over the place.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5915797, member: 58197"] You forgot this one: "What for?" What is the goal of having a "default setting" in the core material? To put names on the gods? I'd rather do as 3E did, with domains such as Love, War, and so forth, and then have a sidebar or two saying "Deities of the Forgotten Realms: Sune (CG Love), Tempus (CN War), etc." Beyond that, I don't see any purpose to it at all. Now, a sample town in the DMG, with expandable low-level dungeon attached, is a good idea. It's setting-agnostic and helpful for the newbie DM. BD&D had Threshold, 4E had Fallcrest, et cetera. Threshold got built out into Mystara eventually, but as originally introduced it was its own thing. If it's a small town, the sort of place that doesn't show up on a world map, it can be plugged into any setting you like. Even so, it should stay in its own section. DMs who don't want to use it shouldn't find references to it popping up all over the place. [/QUOTE]
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