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Presentation vs design... vs philosophy
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<blockquote data-quote="Nagol" data-source="post: 7929504" data-attributes="member: 23935"><p>There were other content changes and design decisions in 4e that kept at least two people from adopting it (me and a friend who discussed the philosophy at length).</p><p></p><p>Presentation didn't rise to the upper tier of issues.</p><p></p><p>I've been looking at PF2. I'm uncertain it'll get played at my table because of some specific design choices like how closely matched encounters and PC power level need to be. But, it doesn't have the anywhere near the same content I found problematic in 4e.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7929504, member: 23935"] There were other content changes and design decisions in 4e that kept at least two people from adopting it (me and a friend who discussed the philosophy at length). Presentation didn't rise to the upper tier of issues. I've been looking at PF2. I'm uncertain it'll get played at my table because of some specific design choices like how closely matched encounters and PC power level need to be. But, it doesn't have the anywhere near the same content I found problematic in 4e. [/QUOTE]
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