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Presentation vs design... vs philosophy
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<blockquote data-quote="atanakar" data-source="post: 7929585" data-attributes="member: 65762"><p>I gave 4e a very good run. Two campaigns up to level 10 in the first two years of 4e. In the end, since I already play wargames, I didn't want to play another one when I'm playing D&D. Too much focus on combat resolution. It had nothing to do with presentation but more to do on how the game plays out at the table. I'm not saying its not a good system. Just not for me. It made me quit D&D voluntarily for the first time since 1981.</p><p></p><p>Also, just like 3e, it suffered from illusion of choice. By that I mean that there is only one optimal build for each archetype, so why bother offering a ton of choices that never get pick up, except by players who are not good at optimizing and complain at higher levels that their character is not on par with the others. Also the myriad of additional core books everyone had to buy to keep up to date did not help.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7929585, member: 65762"] I gave 4e a very good run. Two campaigns up to level 10 in the first two years of 4e. In the end, since I already play wargames, I didn't want to play another one when I'm playing D&D. Too much focus on combat resolution. It had nothing to do with presentation but more to do on how the game plays out at the table. I'm not saying its not a good system. Just not for me. It made me quit D&D voluntarily for the first time since 1981. Also, just like 3e, it suffered from illusion of choice. By that I mean that there is only one optimal build for each archetype, so why bother offering a ton of choices that never get pick up, except by players who are not good at optimizing and complain at higher levels that their character is not on par with the others. Also the myriad of additional core books everyone had to buy to keep up to date did not help. [/QUOTE]
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