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Presentation vs design... vs philosophy
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<blockquote data-quote="The Crimson Binome" data-source="post: 7930088" data-attributes="member: 6775031"><p>When I'm only doing one thing on my turn, and failure means that I contribute nothing to the game for the next ten minutes of realtime, the one die roll I make in a round is significant. When I'm spending significant amounts of cash, as well as a healing surge, to try and open a lock; failure is significant.</p><p></p><p>I guess PF2 might be less bad about that, with its three-action economy, but the chance of whiffing on all three attacks (after accounting for the relevant penalties) is still significant. And failing multiple times in a single round is even more depressing than the 4E model.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7930088, member: 6775031"] When I'm only doing one thing on my turn, and failure means that I contribute nothing to the game for the next ten minutes of realtime, the one die roll I make in a round is significant. When I'm spending significant amounts of cash, as well as a healing surge, to try and open a lock; failure is significant. I guess PF2 might be less bad about that, with its three-action economy, but the chance of whiffing on all three attacks (after accounting for the relevant penalties) is still significant. And failing multiple times in a single round is even more depressing than the 4E model. [/QUOTE]
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