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Presentation vs design... vs philosophy
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<blockquote data-quote="CapnZapp" data-source="post: 7930093" data-attributes="member: 12731"><p>I see lots of 4E discussion here. That in itself is not surprising given I mentioned the game. What never ceases to amaze me however is that there's still something to say about that game.</p><p></p><p>Anyway...</p><p></p><p>I didn't actually start this thread because I wanted to discuss a failed old edition of D&D. I started it because I wanted to discuss the recent release of a brand new game called Pathfinder 2.</p><p></p><p>Why on earth did Paizo replicate the ingredient for failure from 4E (as discussed in my OP)? How could they fail to learn the lessons of 5E?</p><p></p><p>After all, 5E was released all the way back in 2014. I simply cannot understand, much less excuse, the release of a game five whole years later that so utterly fails to follow the trends of the mega success of the 21st century in ttrpgs. </p><p></p><p>And not only that. Failing to <s>steal</s> learn from the rousing success edition of D&D is one thing. But they went ahead and <em>actively chose</em> the edition that failed miserably as their role-model for their fundamental philosophy! </p><p></p><p>How did that happen?!? Or, in the refined language of Waldorf and Statler;</p><p></p><p>[ATTACH]118906[/ATTACH]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7930093, member: 12731"] I see lots of 4E discussion here. That in itself is not surprising given I mentioned the game. What never ceases to amaze me however is that there's still something to say about that game. Anyway... I didn't actually start this thread because I wanted to discuss a failed old edition of D&D. I started it because I wanted to discuss the recent release of a brand new game called Pathfinder 2. Why on earth did Paizo replicate the ingredient for failure from 4E (as discussed in my OP)? How could they fail to learn the lessons of 5E? After all, 5E was released all the way back in 2014. I simply cannot understand, much less excuse, the release of a game five whole years later that so utterly fails to follow the trends of the mega success of the 21st century in ttrpgs. And not only that. Failing to [S]steal[/S] learn from the rousing success edition of D&D is one thing. But they went ahead and [I]actively chose[/I] the edition that failed miserably as their role-model for their fundamental philosophy! How did that happen?!? Or, in the refined language of Waldorf and Statler; [ATTACH]118906[/ATTACH] [/QUOTE]
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