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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="CapnZapp" data-source="post: 7930897" data-attributes="member: 12731"><p>This is a much much larger issue than you make it out to be. </p><p></p><p>4th edition came across as word diarrhea. Book after book filled with indistinguishable versions of the exact same thing. Abilities, spells, magic items: it felt the same because it was the same.</p><p></p><p>For some reason Paizo has chosen to go down this exact path with Pathfinder 2. I wouldn't be surprised if we're already over a thousand feats, and the game hasn't existed even a year. The number of ways you can make an attack with a small rider or +1 bonus is already mind-numbing. </p><p></p><p>I see exactly zero value for players here. Just about the only value I see is for the publisher, who can fill book after book with what seems like loads of new character options, but where even a cursory analysis reveals there's actually very little new - it's mostly just rehashing the same already-available variables just slightly rehashed.</p><p></p><p>Not that 5th edition should escape criticism in this regard: for one thing, there is very little new crunch. For two, the little crunch there is, is also mostly rehashed mixtures of the same "get advantage to this", or a ribbon ability that. But the foundation of 5e allows a much MUCH larger variety in ability and power between characters of the same level than 4E.</p><p></p><p>Or Pathfinder 2, if I can focus the discussion on the actively published game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7930897, member: 12731"] This is a much much larger issue than you make it out to be. 4th edition came across as word diarrhea. Book after book filled with indistinguishable versions of the exact same thing. Abilities, spells, magic items: it felt the same because it was the same. For some reason Paizo has chosen to go down this exact path with Pathfinder 2. I wouldn't be surprised if we're already over a thousand feats, and the game hasn't existed even a year. The number of ways you can make an attack with a small rider or +1 bonus is already mind-numbing. I see exactly zero value for players here. Just about the only value I see is for the publisher, who can fill book after book with what seems like loads of new character options, but where even a cursory analysis reveals there's actually very little new - it's mostly just rehashing the same already-available variables just slightly rehashed. Not that 5th edition should escape criticism in this regard: for one thing, there is very little new crunch. For two, the little crunch there is, is also mostly rehashed mixtures of the same "get advantage to this", or a ribbon ability that. But the foundation of 5e allows a much MUCH larger variety in ability and power between characters of the same level than 4E. Or Pathfinder 2, if I can focus the discussion on the actively published game. [/QUOTE]
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Presentation vs design... vs philosophy
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