Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 7931733" data-attributes="member: 87792"><p>Already answered. In Apocalypse World you can't create an un-special character. But all the characters are special and strongly written to be so and all feel so in play. Flat disproof by counter-example.</p><p></p><p>To me "When everyone is special then no one is" means that someone is taking their philosophy from a cartoon supervillain.</p><p></p><p>And why PF2 might want to follow a lead from 4e? 5e is successful from what I can tell thanks to Matt Mercer and Critical Role (which is where most of the new players are coming from in my experience). Even about a year after the launch of 5e 4e was still raking in millions of dollars a year thanks to the still remaining 4e Insider subscriptions - and we don't know more than that because WotC shut their boards down afterwards. That's still a pretty lucrative market and one worth going after especially when you have a game where another edition you know is going to be controversial. Serving existing 5e players would be a bad choice - 5e players <em>already have a game in print that suits them</em>. This is not a market up for grabs, unlike 4e.</p><p></p><p>And mark me down as another one that finds 5e characters, after five years, more samey than 4e characters were when I started playing (which was admittedly just after the launch of the PHB II; the original PHB was undercooked and both Martial Power and the PHB2 were much better). How characters move matters a lot. And options that encourage spamming (the way the Battlemaster does) are a lot more samey than options that don't (like encounter powers). And being able to swap wizards spellbooks and have them almost swap over is just depressing and means that a wizard's "character" is largely their equipment picks.</p><p></p><p>But as for 3e characters starting out as ordinary people, I'll believe that when I find the ordinary person who can cast Burning Hands. As someone whose two first RPGs were GURPS and WFRP I've never found first level characters in <em>any</em> edition of D&D to be other than already extraordinary (with explicit 0th level characters and commoner classes only underlining this).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7931733, member: 87792"] Already answered. In Apocalypse World you can't create an un-special character. But all the characters are special and strongly written to be so and all feel so in play. Flat disproof by counter-example. To me "When everyone is special then no one is" means that someone is taking their philosophy from a cartoon supervillain. And why PF2 might want to follow a lead from 4e? 5e is successful from what I can tell thanks to Matt Mercer and Critical Role (which is where most of the new players are coming from in my experience). Even about a year after the launch of 5e 4e was still raking in millions of dollars a year thanks to the still remaining 4e Insider subscriptions - and we don't know more than that because WotC shut their boards down afterwards. That's still a pretty lucrative market and one worth going after especially when you have a game where another edition you know is going to be controversial. Serving existing 5e players would be a bad choice - 5e players [I]already have a game in print that suits them[/I]. This is not a market up for grabs, unlike 4e. And mark me down as another one that finds 5e characters, after five years, more samey than 4e characters were when I started playing (which was admittedly just after the launch of the PHB II; the original PHB was undercooked and both Martial Power and the PHB2 were much better). How characters move matters a lot. And options that encourage spamming (the way the Battlemaster does) are a lot more samey than options that don't (like encounter powers). And being able to swap wizards spellbooks and have them almost swap over is just depressing and means that a wizard's "character" is largely their equipment picks. But as for 3e characters starting out as ordinary people, I'll believe that when I find the ordinary person who can cast Burning Hands. As someone whose two first RPGs were GURPS and WFRP I've never found first level characters in [I]any[/I] edition of D&D to be other than already extraordinary (with explicit 0th level characters and commoner classes only underlining this). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
Top