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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Chaosmancer" data-source="post: 7932613" data-attributes="member: 6801228"><p>Pulling this out to talk about. I only skimmed the photo, but it seemed to me like every attack (and a player could have up to three attacks a turn) would activate the effects, possibly with some of them gated behind how well you roll. </p><p></p><p>If I understand the system just from the glance, then if you roll well your attack will deal damage, plus a set of per-determined effects. Now, if every attack I make lets me force a movement choice or increase damage, and every hit also reduces AC by 2 (or whatever effects we stack on) then it shouldn't be too long, because it is all piled into a single set of results. This was my roll, therefore apply X,Y,Z along with this much damage. </p><p></p><p>I think that is how it is supposed to work, which will be faster than I think you are imagining.</p><p></p><p></p><p></p><p>That does not seem to square with the abilities I saw. </p><p></p><p>A one-handed duelist gets feats to increase his AC and cause his opponent to be flat-footed (which memory says is a debuff to AC by taking away Dex) </p><p></p><p>A greatweapon wielder gets to increase damage or move an enemy, and other effects.</p><p></p><p>These two fighters will have different ACs, damage, and possibly even attack bonuses. Now, maybe every great weapon fighter will take the same feats at the same time... but you can't really prevent that in design. Just like every Battlemaster might take all of the same manuevers at every level. </p><p></p><p>So, since from just a brief glance it seems that the numbers you list as being the same are different, I'm not sure why you keep insisting there is no real choice to be had by the players.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7932613, member: 6801228"] Pulling this out to talk about. I only skimmed the photo, but it seemed to me like every attack (and a player could have up to three attacks a turn) would activate the effects, possibly with some of them gated behind how well you roll. If I understand the system just from the glance, then if you roll well your attack will deal damage, plus a set of per-determined effects. Now, if every attack I make lets me force a movement choice or increase damage, and every hit also reduces AC by 2 (or whatever effects we stack on) then it shouldn't be too long, because it is all piled into a single set of results. This was my roll, therefore apply X,Y,Z along with this much damage. I think that is how it is supposed to work, which will be faster than I think you are imagining. That does not seem to square with the abilities I saw. A one-handed duelist gets feats to increase his AC and cause his opponent to be flat-footed (which memory says is a debuff to AC by taking away Dex) A greatweapon wielder gets to increase damage or move an enemy, and other effects. These two fighters will have different ACs, damage, and possibly even attack bonuses. Now, maybe every great weapon fighter will take the same feats at the same time... but you can't really prevent that in design. Just like every Battlemaster might take all of the same manuevers at every level. So, since from just a brief glance it seems that the numbers you list as being the same are different, I'm not sure why you keep insisting there is no real choice to be had by the players. [/QUOTE]
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Presentation vs design... vs philosophy
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