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Community
General Tabletop Discussion
D&D Older Editions
Presentation vs design... vs philosophy
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<blockquote data-quote="Charlaquin" data-source="post: 7932627" data-attributes="member: 6779196"><p>Not sure what you mean by “simulationist combat differentiation.”</p><p></p><p></p><p>Not quite. Most PF2 combat feats are activated by spending a number of actions (usually 1 or 2), which might otherwise be used for an attack. Power Attack is a good example. It costs 2 actions to use, and allows you to make one attack (at your current multiple attack penalty) that deals double damage dice on a hit. So a character who wants to spend their whole turn attacking has the baseline:</p><p>• Attack at no penalty for 1[W] damage</p><p>• Attack at -5 to hit for 1[W] damage</p><p>• Attack at -10 to hit for 1[W] damage</p><p></p><p>With Power Attack, that character could do the above, or</p><p>• Attack at no penalty for 1[W] damage</p><p>•• Attack at -5 for 2[W] damage</p><p></p><p></p><p>or:</p><p>•• Attack at no penalty for 2[W] damage</p><p>• Attack at -5 for 1[W] damage</p><p></p><p>In all three cases, the character can deal up to 3[W] damage, and each action seems to be “worth” 1[W] damage, but Power Attack basically allows you to combine two of those attacks into one, trading an additional chance to do <em>some</em> damage for a better chance to do <em>more</em> damage. Ultimately not a super interesting choice, but the math gets more complex if you want to do anything on your turn besides attack, or if you have other Feats you want to use your action on.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7932627, member: 6779196"] Not sure what you mean by “simulationist combat differentiation.” Not quite. Most PF2 combat feats are activated by spending a number of actions (usually 1 or 2), which might otherwise be used for an attack. Power Attack is a good example. It costs 2 actions to use, and allows you to make one attack (at your current multiple attack penalty) that deals double damage dice on a hit. So a character who wants to spend their whole turn attacking has the baseline: • Attack at no penalty for 1[W] damage • Attack at -5 to hit for 1[W] damage • Attack at -10 to hit for 1[W] damage With Power Attack, that character could do the above, or • Attack at no penalty for 1[W] damage •• Attack at -5 for 2[W] damage or: •• Attack at no penalty for 2[W] damage • Attack at -5 for 1[W] damage In all three cases, the character can deal up to 3[W] damage, and each action seems to be “worth” 1[W] damage, but Power Attack basically allows you to combine two of those attacks into one, trading an additional chance to do [I]some[/I] damage for a better chance to do [I]more[/I] damage. Ultimately not a super interesting choice, but the math gets more complex if you want to do anything on your turn besides attack, or if you have other Feats you want to use your action on. [/QUOTE]
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