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Presentation vs design... vs philosophy
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<blockquote data-quote="Charlaquin" data-source="post: 7932662" data-attributes="member: 6779196"><p>I feel like brushing over those “class-specific effects” does the powers a great disservice. They produce meaningful, tangible game effects, many of which are quite different from one another. Looking at the two examples from my earlier posts, Tide of Iron pushes the target 5 feet and lets you shift 5 feet into the space you pushed it out of, while Grappling Strike lets you grab the target until the start of your next turn. I can’t fathom how anyone could look at those two things and get the impression that they’re basically the same.</p><p></p><p></p><p>Is this unique to 4e though? It’s pretty rare that I see players describe their attacks in any edition, except when they’re attempting to accomplish some goal other than just doing damage (e.g. “I hit him with the pommel of my sword to knock him out,” or “I sweep my halberd under his legs to trip him.”)</p><p></p><p></p><p>I don’t get it. Both characters are just swinging a weapon and doing damage. I don’t see anything about rerolling 1s and 2s that communicates the feeling of a warrior who is specialized in heavy weapons, except in the vaguest sense that it’s an extra bit of damage you get when you use the weapon in question. Like, if instead of Tide of Iron being a discrete attack that did the push-shift thing on a hit, it was a “fighting style” that let you do the same push-shift thing when you hit with a hafted weapon or something, would that make it feel better to you?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7932662, member: 6779196"] I feel like brushing over those “class-specific effects” does the powers a great disservice. They produce meaningful, tangible game effects, many of which are quite different from one another. Looking at the two examples from my earlier posts, Tide of Iron pushes the target 5 feet and lets you shift 5 feet into the space you pushed it out of, while Grappling Strike lets you grab the target until the start of your next turn. I can’t fathom how anyone could look at those two things and get the impression that they’re basically the same. Is this unique to 4e though? It’s pretty rare that I see players describe their attacks in any edition, except when they’re attempting to accomplish some goal other than just doing damage (e.g. “I hit him with the pommel of my sword to knock him out,” or “I sweep my halberd under his legs to trip him.”) I don’t get it. Both characters are just swinging a weapon and doing damage. I don’t see anything about rerolling 1s and 2s that communicates the feeling of a warrior who is specialized in heavy weapons, except in the vaguest sense that it’s an extra bit of damage you get when you use the weapon in question. Like, if instead of Tide of Iron being a discrete attack that did the push-shift thing on a hit, it was a “fighting style” that let you do the same push-shift thing when you hit with a hafted weapon or something, would that make it feel better to you? [/QUOTE]
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