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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="The Crimson Binome" data-source="post: 7932808" data-attributes="member: 6775031"><p>It can, sometimes. Particularly if there are a lot of interesting terrain obstacles that you need to worry about, or if the battlefield is crowded.</p><p></p><p>But something that matters <em>all</em> the time is damage. If you have a power that's 2W + push three squares, then you might want to take advantage of that push effect, if it would be circumstantially advantageous to do so. Or, regardless of whether or not pushing would be relevant, there's going to be a time when dealing 2W is better than dealing 1W.</p><p></p><p>Unless the DM is going out of their way to contrive huge set-piece fight scenes - which, I gather, long-term 4E DMs eventually did - a lot of Encounter and Daily powers ended up being "deal more damage, and nobody cares about the rider effect".</p><p></p><p>Likewise, if you remember back to the 5E playtest, an early version of the Battle Master could sacrifice damage in order to apply maneuver effects. The version which made it to print instead gives you bonus damage, in addition to maneuver effects; and the maneuver considered to be the most valuable is the one which increases accuracy.</p><p></p><p>Given a choice between damage (or accuracy), and other effects, damage is important and other effects are not. The only time those other things generally make a difference is when the math end is otherwise suspiciously balanced, and you need any edge you can get, no matter how small.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7932808, member: 6775031"] It can, sometimes. Particularly if there are a lot of interesting terrain obstacles that you need to worry about, or if the battlefield is crowded. But something that matters [I]all[/I] the time is damage. If you have a power that's 2W + push three squares, then you might want to take advantage of that push effect, if it would be circumstantially advantageous to do so. Or, regardless of whether or not pushing would be relevant, there's going to be a time when dealing 2W is better than dealing 1W. Unless the DM is going out of their way to contrive huge set-piece fight scenes - which, I gather, long-term 4E DMs eventually did - a lot of Encounter and Daily powers ended up being "deal more damage, and nobody cares about the rider effect". Likewise, if you remember back to the 5E playtest, an early version of the Battle Master could sacrifice damage in order to apply maneuver effects. The version which made it to print instead gives you bonus damage, in addition to maneuver effects; and the maneuver considered to be the most valuable is the one which increases accuracy. Given a choice between damage (or accuracy), and other effects, damage is important and other effects are not. The only time those other things generally make a difference is when the math end is otherwise suspiciously balanced, and you need any edge you can get, no matter how small. [/QUOTE]
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