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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Lanefan" data-source="post: 7933548" data-attributes="member: 29398"><p>No rolling at all is even worse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>We levelled up on the fly in 3e, and not all at once as we did individual xp.</p><p></p><p>I'd usually have given some thought to what I'd be choosing next level-up, but that 's about it.</p><p></p><p>In 1e both the attack matrices and saving throws are usually DM-side only anyway, so no need to memorize them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, if I rolled up a character on the bus to the game I'd be fully expecting the DM to toss it once I got there anyway, as standing policy has forever been here that characters are rolled up with others present. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I kinda lumped tablets in with laptops.</p><p></p><p>We use tablets in my game to reference online player-side material common to all, most notably spell write-ups (I redid them all and put them online some years back) and game logs: far more efficient than passing a book or binder around, or expecting everyone to have their own; and easier to update too.</p><p></p><p>The other rule here is that character sheets stay with the DM between sessions.</p><p></p><p>I don't mind 'em that much. I just have to fight the idea, not so much of planning that far ahead, but expecting that the character will last long enough for those plans to materialize.</p><p></p><p>But using the Cleave/Great Cleave example: it's obvious that in order to Great Cleave you first need to be able to Cleave. But while GC is too powerful for low-level types, ordinary Cleave isn't; and so they were separated out.</p><p></p><p>Someone being able to choose GC without taking Cleave first is in effect getting two abilities in one, as opposed to someone who chose Cleave when they could at low level and then GC once they reached the required level.</p><p></p><p>One of my long-term 3e characters had Alertness as a feat, and I forgot it at every opportunity.</p><p></p><p>Though it's only default for that one weapon; for any other weapon you have to knock off the Focus bonus.</p><p>I always made the base calculation the lowest common denominator with no bonuses of any kind, as so many different bonuses applied to different things and, sometimes, in different situations.</p><p></p><p>Depends on the player. Someone reqriting my character sheet would probably get yelled at, as now nothing would be where I'd put it and thus expect to find it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Never mind the official character builders can't usually handle houserules or system tweaks, where your Google ideas more likely could.</p><p></p><p>Yikes!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7933548, member: 29398"] No rolling at all is even worse. :( We levelled up on the fly in 3e, and not all at once as we did individual xp. I'd usually have given some thought to what I'd be choosing next level-up, but that 's about it. In 1e both the attack matrices and saving throws are usually DM-side only anyway, so no need to memorize them. :) That said, if I rolled up a character on the bus to the game I'd be fully expecting the DM to toss it once I got there anyway, as standing policy has forever been here that characters are rolled up with others present. :) I kinda lumped tablets in with laptops. We use tablets in my game to reference online player-side material common to all, most notably spell write-ups (I redid them all and put them online some years back) and game logs: far more efficient than passing a book or binder around, or expecting everyone to have their own; and easier to update too. The other rule here is that character sheets stay with the DM between sessions. I don't mind 'em that much. I just have to fight the idea, not so much of planning that far ahead, but expecting that the character will last long enough for those plans to materialize. But using the Cleave/Great Cleave example: it's obvious that in order to Great Cleave you first need to be able to Cleave. But while GC is too powerful for low-level types, ordinary Cleave isn't; and so they were separated out. Someone being able to choose GC without taking Cleave first is in effect getting two abilities in one, as opposed to someone who chose Cleave when they could at low level and then GC once they reached the required level. One of my long-term 3e characters had Alertness as a feat, and I forgot it at every opportunity. Though it's only default for that one weapon; for any other weapon you have to knock off the Focus bonus. I always made the base calculation the lowest common denominator with no bonuses of any kind, as so many different bonuses applied to different things and, sometimes, in different situations. Depends on the player. Someone reqriting my character sheet would probably get yelled at, as now nothing would be where I'd put it and thus expect to find it. :) Never mind the official character builders can't usually handle houserules or system tweaks, where your Google ideas more likely could. Yikes! [/QUOTE]
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