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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Charlaquin" data-source="post: 7933638" data-attributes="member: 6779196"><p>Indeed. I didn’t mean to suggest it wasn’t a fair point to raise.</p><p></p><p></p><p>Sure, fine, but it’d be nice if Fighters with different Fighting Styles actually played differently instead of having different flavors of +2 average damage.</p><p></p><p></p><p>It definitely will, but this is why I say people’s issues with 4e have a lot more to do with presentation than they either realize or admit. I’d wager if instead of Tide of Iron and Grappling Strike, you had a Fighting Style where you did the push-shift thing whenever you hit with a bludgeoning weapon and a Fighting Style where you can attempt a grapple whenever you hit with an unarmed attack or whatever, no one would have complained. In fact, the latter is pretty close to the Unarmed Fighting Style from the alternate class features UA. I didn’t see anyone complaining that the grapple part of that fighting style doesn’t make a difference, despite it being more or less Grappling Strike presented a little differently.</p><p></p><p></p><p>Again, the non-damaging parts of their Powers, which in aggregate can make a huge difference.</p><p></p><p></p><p>I’ve been over why I don’t think most subclasses make a significant difference in the way the character plays (though as I’ve said, the Battlemaster and the spellcasting subclasses for non-casting classes are exceptions). I don’t see much point in going over it again, suffice to say we will never agree on this point.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7933638, member: 6779196"] Indeed. I didn’t mean to suggest it wasn’t a fair point to raise. Sure, fine, but it’d be nice if Fighters with different Fighting Styles actually played differently instead of having different flavors of +2 average damage. It definitely will, but this is why I say people’s issues with 4e have a lot more to do with presentation than they either realize or admit. I’d wager if instead of Tide of Iron and Grappling Strike, you had a Fighting Style where you did the push-shift thing whenever you hit with a bludgeoning weapon and a Fighting Style where you can attempt a grapple whenever you hit with an unarmed attack or whatever, no one would have complained. In fact, the latter is pretty close to the Unarmed Fighting Style from the alternate class features UA. I didn’t see anyone complaining that the grapple part of that fighting style doesn’t make a difference, despite it being more or less Grappling Strike presented a little differently. Again, the non-damaging parts of their Powers, which in aggregate can make a huge difference. I’ve been over why I don’t think most subclasses make a significant difference in the way the character plays (though as I’ve said, the Battlemaster and the spellcasting subclasses for non-casting classes are exceptions). I don’t see much point in going over it again, suffice to say we will never agree on this point. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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