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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Neonchameleon" data-source="post: 7933793" data-attributes="member: 87792"><p>If I don't remember a number (and the number to remember is the total) I look it up. And if it takes me any noticeable time then it's a problem with the character sheet.</p><p></p><p>Of course the 32 + four families of skills in 3.5 is kinda ridiculous; I find GURPS skills easier.</p><p></p><p></p><p></p><p>Not really unless I had a golf-bag of different magic weapons. I only need two sets of numbers for anything that isn't a primary weapon.</p><p></p><p></p><p></p><p>Knowing what I could summon still produced plenty of variety. I had a mainline summons I wanted at each level - and then some situational ones such as either a herd of rampaging aurochs (who were an effective fireball spell but were turned into hamburger before they could turn round and come back through the enemy) or a a pack of octopuses for crowd control. (The tentacles were the one summon my GM actually objected to - mostly because each octopus has nine attacks (one per tentacles plus a bite) and each of the tentacles if it hits gets a followup grapple for a potential fifty one attacks in a turn if I got three octopuses).</p><p></p><p></p><p></p><p>I have no objection to that being all someone wants a fighter to do. I just want a level cap on this at about level 5 as that one ability stops being so meaningful compared to someone who can literally create their own demiplane. Either that or explict acknowledgement in the game's write-up of the class that the fighter class is War Machine - who's a badass, but the only reason he's sitting at The Avengers' table is that Tony Stark built him a suit of powered armour.</p><p></p><p>Me? If the wizards are casting spells like mythological demigods I want the fighter to be Heracles or CuChulain. Either that or for a more sword & sorcery approach where the allied wizards can cast spells but it takes time so the fights are decided by steel. I enjoy both mortals and demigods - but mixing the two in a party when they claim to be the same level is I find an issue.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7933793, member: 87792"] If I don't remember a number (and the number to remember is the total) I look it up. And if it takes me any noticeable time then it's a problem with the character sheet. Of course the 32 + four families of skills in 3.5 is kinda ridiculous; I find GURPS skills easier. Not really unless I had a golf-bag of different magic weapons. I only need two sets of numbers for anything that isn't a primary weapon. Knowing what I could summon still produced plenty of variety. I had a mainline summons I wanted at each level - and then some situational ones such as either a herd of rampaging aurochs (who were an effective fireball spell but were turned into hamburger before they could turn round and come back through the enemy) or a a pack of octopuses for crowd control. (The tentacles were the one summon my GM actually objected to - mostly because each octopus has nine attacks (one per tentacles plus a bite) and each of the tentacles if it hits gets a followup grapple for a potential fifty one attacks in a turn if I got three octopuses). I have no objection to that being all someone wants a fighter to do. I just want a level cap on this at about level 5 as that one ability stops being so meaningful compared to someone who can literally create their own demiplane. Either that or explict acknowledgement in the game's write-up of the class that the fighter class is War Machine - who's a badass, but the only reason he's sitting at The Avengers' table is that Tony Stark built him a suit of powered armour. Me? If the wizards are casting spells like mythological demigods I want the fighter to be Heracles or CuChulain. Either that or for a more sword & sorcery approach where the allied wizards can cast spells but it takes time so the fights are decided by steel. I enjoy both mortals and demigods - but mixing the two in a party when they claim to be the same level is I find an issue. [/QUOTE]
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