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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="FrozenNorth" data-source="post: 7933924" data-attributes="member: 7020832"><p>I didn’t want to get too “inside baseball” in a long post, but there are responses to your concerns:</p><p>-First, the plan does not rely on all the parts succeeding: neither the Intimidation nor Fairy Dust succeeding are a pre-condition on casting Paralysis. The wizard has eyes on the ground, and based on whether the debuffs succeed or not, can make an educated guess on the chances of a crit. If nothing hits, he switches to a different spell.</p><ul> <li data-xf-list-type="ul">Second, since this is Seal Team 6, presumably the fighter has invested in Intimidation for this tactic to have a chance to work, whereas a 2nd attack would be subject to the MAP and made at a -5 (or -4 due to the Heroism). It’s a judgment call, not a wasted action.</li> <li data-xf-list-type="ul">Third, Fairy Dust is the Fey Sorcerer special Focus spell. Would have to check, but I believe it has the necessary effect even on a success, just not on a critical success.</li> <li data-xf-list-type="ul">Fourth, I didn’t assume the heroes got the drop, just that their initiative was higher than the monsters (the confusion was my fault in trying to simplify the example).</li> </ul><p></p><p>Either way, the purpose of the example was not to provide a definitive plan: it was to illustrate that if your group enjoys a more “wargamey” playstyle, where you can’t trivialize encounters through charop and you enjoy coordinating your small bonuses to increase your squad effectiveness, P2e offers something that neither P1 nor 5e really do as well.</p><p></p><p>That isn’t a playstyle <em>I</em> enjoy: I am more narrative focussed, but I can see that some gamers may enjoy it.</p><p></p><p>I didn’t choose “Fairy Dust” by accident : it is a Focus power that is pretty useless for the person that casts it, since in all likelihood, it expires at the <em>beginning</em> of your turn.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 7933924, member: 7020832"] I didn’t want to get too “inside baseball” in a long post, but there are responses to your concerns: -First, the plan does not rely on all the parts succeeding: neither the Intimidation nor Fairy Dust succeeding are a pre-condition on casting Paralysis. The wizard has eyes on the ground, and based on whether the debuffs succeed or not, can make an educated guess on the chances of a crit. If nothing hits, he switches to a different spell. [LIST] [*]Second, since this is Seal Team 6, presumably the fighter has invested in Intimidation for this tactic to have a chance to work, whereas a 2nd attack would be subject to the MAP and made at a -5 (or -4 due to the Heroism). It’s a judgment call, not a wasted action. [*]Third, Fairy Dust is the Fey Sorcerer special Focus spell. Would have to check, but I believe it has the necessary effect even on a success, just not on a critical success. [*]Fourth, I didn’t assume the heroes got the drop, just that their initiative was higher than the monsters (the confusion was my fault in trying to simplify the example). [/LIST] Either way, the purpose of the example was not to provide a definitive plan: it was to illustrate that if your group enjoys a more “wargamey” playstyle, where you can’t trivialize encounters through charop and you enjoy coordinating your small bonuses to increase your squad effectiveness, P2e offers something that neither P1 nor 5e really do as well. That isn’t a playstyle [I]I[/I] enjoy: I am more narrative focussed, but I can see that some gamers may enjoy it. I didn’t choose “Fairy Dust” by accident : it is a Focus power that is pretty useless for the person that casts it, since in all likelihood, it expires at the [I]beginning[/I] of your turn. [/QUOTE]
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