Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7934154" data-attributes="member: 6696971"><p>The issue I always find with trying to compare a game like 4th edition to another game (like, say, PF2 and 5e) is that people infer far too much commonality from one or two siloed pieces of gaming architecture. A game like 4th edition is about the holistic experience of actual play that all of the various pieces create when integrated coherently by the designers and deployed deftly at the table by the participants.</p><p></p><p>So, while my understanding of PF2 is very minimal, I would be shocked to find that it actually played anything like 4e D&D.</p><p></p><p>I would be very, very surprised to find out that the GM mental framework one assumes when running 4e is similar to that of PF2.</p><p></p><p>I would be very, very surprised to find out that (say) the player of a Fighter is assuming the same breadth and even type of decision-points in PF2 in combat as one does in in a combat in 4e (Should I spend Mighty Sprint and Skirmish Encounter Power x to run and leap upon the battlements and cut down this unit of protected Artillery Minions? Should I instead try to run over and topple this wall that this other group of 3 Artillery Minions are attacking from? Should I use Mighty Sprint to run and leap across the pit in the bailey to engage the Wizard and its Golem to control them so they can't dictate the fight to my allies...and then my allies can work on the protected artillery?) </p><p></p><p>And given the fact that the game isn't about closed scene resolution in non-combat conflicts (eg Skill Challenges), that same Fighter player (and certainly the GM in generating complications and evolving the fiction toward the win:loss condition as the scene progresses) is definitely inhabiting a different headspace when dealing with noncombat obstacles.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7934154, member: 6696971"] The issue I always find with trying to compare a game like 4th edition to another game (like, say, PF2 and 5e) is that people infer far too much commonality from one or two siloed pieces of gaming architecture. A game like 4th edition is about the holistic experience of actual play that all of the various pieces create when integrated coherently by the designers and deployed deftly at the table by the participants. So, while my understanding of PF2 is very minimal, I would be shocked to find that it actually played anything like 4e D&D. I would be very, very surprised to find out that the GM mental framework one assumes when running 4e is similar to that of PF2. I would be very, very surprised to find out that (say) the player of a Fighter is assuming the same breadth and even type of decision-points in PF2 in combat as one does in in a combat in 4e (Should I spend Mighty Sprint and Skirmish Encounter Power x to run and leap upon the battlements and cut down this unit of protected Artillery Minions? Should I instead try to run over and topple this wall that this other group of 3 Artillery Minions are attacking from? Should I use Mighty Sprint to run and leap across the pit in the bailey to engage the Wizard and its Golem to control them so they can't dictate the fight to my allies...and then my allies can work on the protected artillery?) And given the fact that the game isn't about closed scene resolution in non-combat conflicts (eg Skill Challenges), that same Fighter player (and certainly the GM in generating complications and evolving the fiction toward the win:loss condition as the scene progresses) is definitely inhabiting a different headspace when dealing with noncombat obstacles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Presentation vs design... vs philosophy
Top