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General Tabletop Discussion
D&D Older Editions
Presentation vs design... vs philosophy
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<blockquote data-quote="Undrave" data-source="post: 7934699" data-attributes="member: 7015698"><p>That's a FORM of empowerment. </p><p></p><p>4e empowers the DM by exposing its underlying math and giving solid guidelines for encounters and treasures as well as solid tips how to modify things. It gives you guidelines for traps, terrain powers and the impact of improvised action as well. 4e was the first time I DM'd and I started by pitting the PCs against a crew of skeleton pirates I modified myself using the various guidelines of the DMG. It went swimmingly well. </p><p></p><p>It also doesn't ask the DM to know everything player facing. You don't need to know a list of spells or a list of feats, nor do your monster</p><p></p><p>I've yet to read the 5e DMG but I'm not sure I really get the 'rulings not rules' thing and how it empowers the DM more... To me it sounds like it's just throws you in the pool saying "You can swim however you want! You're free to express yourself!" without teaching you to swim in the first place, but that might be different in the actual book.</p><p></p><p></p><p></p><p>What lessons did you want them to learn? That giving cool stuff to martial characters pisses off the Wizard players?</p></blockquote><p></p>
[QUOTE="Undrave, post: 7934699, member: 7015698"] That's a FORM of empowerment. 4e empowers the DM by exposing its underlying math and giving solid guidelines for encounters and treasures as well as solid tips how to modify things. It gives you guidelines for traps, terrain powers and the impact of improvised action as well. 4e was the first time I DM'd and I started by pitting the PCs against a crew of skeleton pirates I modified myself using the various guidelines of the DMG. It went swimmingly well. It also doesn't ask the DM to know everything player facing. You don't need to know a list of spells or a list of feats, nor do your monster I've yet to read the 5e DMG but I'm not sure I really get the 'rulings not rules' thing and how it empowers the DM more... To me it sounds like it's just throws you in the pool saying "You can swim however you want! You're free to express yourself!" without teaching you to swim in the first place, but that might be different in the actual book. What lessons did you want them to learn? That giving cool stuff to martial characters pisses off the Wizard players? [/QUOTE]
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