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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="prabe" data-source="post: 7935283" data-attributes="member: 7016699"><p>I never played 4E, or ran it, so I don't have that particular comparison in my experience.</p><p></p><p></p><p></p><p>I've noticed that combats do tend to be a bit stagnant, and I'll agree that's a problem, and while it's possible to narrate damage roughly however you want, I'll agree it's unfair to insist on that.</p><p></p><p></p><p></p><p>There are guidelines in the DMG for homebrewing monsters. It'd be nice if that process was faster, and it'd be nice if there weren't monsters in the Monster Manual that clearly were tweaked away from those guidelines. I've had a fair amount of success just reskinning things, sometimes pretty much entirely, but some people have an aesthetic problem with that, and I won't argue about that.</p><p></p><p></p><p></p><p>I've had the players in the campaigns do some off-the-wall [stuff], and I've never felt as though the system was fighting me as I figured out how to reflect those, mechanically. Simpler mechanics seem to me to allow for quicker/easier reskinning. (remember I don't have 4E as a reference here, and I'm not setting out to session-war).</p><p></p><p></p><p></p><p>I haven't noticed anything in 5E that prevented monsters (or anything else) being a problem to solve by some other way than reducing the hit points to zero. I've had the PCs work out some remarkably interesting tactics in the process of solving even some of the purer combat problems.</p><p></p><p></p><p></p><p>I don't have Apocalypse World as a reference, either, but I will say that 5E has persistently, from the moment I opened the books, worked the way I've expected it to, but more streamlined. There's a lot to be said for that, even if it means I'm working around things that 4E solved (or "solved"). Really and seriously, YMMV, and I'm not setting out so much to prove you wrong as to provide my own experiences as a counterpoint.</p></blockquote><p></p>
[QUOTE="prabe, post: 7935283, member: 7016699"] I never played 4E, or ran it, so I don't have that particular comparison in my experience. I've noticed that combats do tend to be a bit stagnant, and I'll agree that's a problem, and while it's possible to narrate damage roughly however you want, I'll agree it's unfair to insist on that. There are guidelines in the DMG for homebrewing monsters. It'd be nice if that process was faster, and it'd be nice if there weren't monsters in the Monster Manual that clearly were tweaked away from those guidelines. I've had a fair amount of success just reskinning things, sometimes pretty much entirely, but some people have an aesthetic problem with that, and I won't argue about that. I've had the players in the campaigns do some off-the-wall [stuff], and I've never felt as though the system was fighting me as I figured out how to reflect those, mechanically. Simpler mechanics seem to me to allow for quicker/easier reskinning. (remember I don't have 4E as a reference here, and I'm not setting out to session-war). I haven't noticed anything in 5E that prevented monsters (or anything else) being a problem to solve by some other way than reducing the hit points to zero. I've had the PCs work out some remarkably interesting tactics in the process of solving even some of the purer combat problems. I don't have Apocalypse World as a reference, either, but I will say that 5E has persistently, from the moment I opened the books, worked the way I've expected it to, but more streamlined. There's a lot to be said for that, even if it means I'm working around things that 4E solved (or "solved"). Really and seriously, YMMV, and I'm not setting out so much to prove you wrong as to provide my own experiences as a counterpoint. [/QUOTE]
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