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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Garthanos" data-source="post: 7935502" data-attributes="member: 82504"><p>Session zero where I want to decide if i pick a skill or not I do not have those... nor really the idea of what you might think is hard because I am certain based on querying people on these boards you are quite wrong virtually the same action goes form easy to near impossible without a breath in between.</p><p></p><p>I find 3 round combats uninteresting isn't that part of those 6-8 encounter assumption some will be very nearly trivial? I would rather balance around encounters anyway and having tricks that represent deceptions you cannot pull against the same person or anyone who has seen it used twice or spells that mess up the environment so they do not work twice without purification rituals and similar things which help make encounter design guidelines spot on.</p><p></p><p></p><p></p><p>Does not sell to me it makes characters grow less in non hitpoint ways... ie while they have hit points back to the extreme net growth from the little better than soldier to a one man army style awesome. They now lack offensively It really is the classic D&D story (5e may have restored hit point growth by portraying a fragile pre heroic tier but it squashed that same growth out of anything not impacted by hit points.</p><p></p><p>Although it does affect combat too. When you have those one man armies you use swarms to simulate squadrons of enemies anyway like the 4e Angry mob or Orc Throng or Demon Horde I really do not want to use the same mechanics. Further that high level 5e fighter doesn't race across a battlefield like a Cu Chulainn lawnmower in 5e. In 1e he might be doing 20 attacks (i know it rarely came up but it was a try).</p><p></p><p>Of note if you do the 5e Beowulf is baseline trick then those reliant on them start larger than life and do not advance much --> I think you can get that same thing in any D&D just by playing only one Tier.</p><p></p><p>But the point of balancing the magical awesome with the non still remains an issue one 4e tried to address. Maybe you tip it the opposite direction by doing some other figure as you say perhaps Beowulf and now nobody needs that breath water spell. Skill challenges were geared to make skill application as important on scale as using the right ritual. Skill powers allowed bursts of skillful effort to achieve similar extreme results choosable by the player.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7935502, member: 82504"] Session zero where I want to decide if i pick a skill or not I do not have those... nor really the idea of what you might think is hard because I am certain based on querying people on these boards you are quite wrong virtually the same action goes form easy to near impossible without a breath in between. I find 3 round combats uninteresting isn't that part of those 6-8 encounter assumption some will be very nearly trivial? I would rather balance around encounters anyway and having tricks that represent deceptions you cannot pull against the same person or anyone who has seen it used twice or spells that mess up the environment so they do not work twice without purification rituals and similar things which help make encounter design guidelines spot on. Does not sell to me it makes characters grow less in non hitpoint ways... ie while they have hit points back to the extreme net growth from the little better than soldier to a one man army style awesome. They now lack offensively It really is the classic D&D story (5e may have restored hit point growth by portraying a fragile pre heroic tier but it squashed that same growth out of anything not impacted by hit points. Although it does affect combat too. When you have those one man armies you use swarms to simulate squadrons of enemies anyway like the 4e Angry mob or Orc Throng or Demon Horde I really do not want to use the same mechanics. Further that high level 5e fighter doesn't race across a battlefield like a Cu Chulainn lawnmower in 5e. In 1e he might be doing 20 attacks (i know it rarely came up but it was a try). Of note if you do the 5e Beowulf is baseline trick then those reliant on them start larger than life and do not advance much --> I think you can get that same thing in any D&D just by playing only one Tier. But the point of balancing the magical awesome with the non still remains an issue one 4e tried to address. Maybe you tip it the opposite direction by doing some other figure as you say perhaps Beowulf and now nobody needs that breath water spell. Skill challenges were geared to make skill application as important on scale as using the right ritual. Skill powers allowed bursts of skillful effort to achieve similar extreme results choosable by the player. [/QUOTE]
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