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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Sadras" data-source="post: 7935584" data-attributes="member: 6688277"><p>I think this is the heart of the matter. I too had similar feelings of the 4e power same-yness as those of [USER=6795602]@FrogReaver[/USER]. I am not going to defend those feelings largely because</p><p></p><p>1. I was bitterly disappointed with the PHB. I didn't recognise the game, the presentation was alien to me.</p><p>2. I was not then mentally prepared for 4e.</p><p>3. I was running with a different group at the time and I <em>hated</em> their DMing style, so my initial experience with 4e was negative.</p><p>4. It has been a long time and I am not as familiar with the game anymore.</p><p></p><p>But I'm going to try and describe how those same-y feelings came into being:</p><p>Every combat felt like it needed a grid. I kept using the same powers in every fight. These powers were presented like cards on everyone's character sheets. I lost the ability to imagine the combat (poor DM's) and only focus on the mini-board game in front of us. Everyone was pushing and sliding and doing x weapon damage + ability. The controllers had cool effects.</p><p>It was the same every combat. We slid and we pushed. Nothing came to life in our minds. It was a chessgame with cards. Again bad DMs and me not being mentally prepared did not help matters. The PHB and DMG also did not help matters for players such as myself.</p><p></p><p>Anyways, years later I can appreciate what the game tried to do and what it has done for 5e.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7935584, member: 6688277"] I think this is the heart of the matter. I too had similar feelings of the 4e power same-yness as those of [USER=6795602]@FrogReaver[/USER]. I am not going to defend those feelings largely because 1. I was bitterly disappointed with the PHB. I didn't recognise the game, the presentation was alien to me. 2. I was not then mentally prepared for 4e. 3. I was running with a different group at the time and I [I]hated[/I] their DMing style, so my initial experience with 4e was negative. 4. It has been a long time and I am not as familiar with the game anymore. But I'm going to try and describe how those same-y feelings came into being: Every combat felt like it needed a grid. I kept using the same powers in every fight. These powers were presented like cards on everyone's character sheets. I lost the ability to imagine the combat (poor DM's) and only focus on the mini-board game in front of us. Everyone was pushing and sliding and doing x weapon damage + ability. The controllers had cool effects. It was the same every combat. We slid and we pushed. Nothing came to life in our minds. It was a chessgame with cards. Again bad DMs and me not being mentally prepared did not help matters. The PHB and DMG also did not help matters for players such as myself. Anyways, years later I can appreciate what the game tried to do and what it has done for 5e. [/QUOTE]
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Presentation vs design... vs philosophy
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