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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="FrogReaver" data-source="post: 7935627" data-attributes="member: 6795602"><p>Sometimes it's too samey to each other. Sometimes it's too samey to other classes. Sometimes it's the sameyness of the power gain structure. Sometimes it's the sameyness of the power recharge structure. The sameyness in role effects (leaders all got a heal ability, defeneders all got a mark ability). It all adds up to an overall feeling of sameyness.</p><p></p><p>In 5e, there's some sameyness as well - but it seems to be in the right places. Classes are pretty samey regardless of subclass. But subclass provides big enough rider effects to make the different subclasses feel meaningfully different (except maybe some of the wizard ones...), the overall way magic works for full casters is samey - but each full caster has spells that do vastly different things.</p><p></p><p>In fact, 5e full casters and 4e classes have a lot in common. Spells are like powers in a lot of respects. But, what helps prevent the sameyness there is more the variety of spells that can be taken. Your not just taking a bunch of 1W + effect or 2W + effect powers. Spells in 5e do vastly different things between each other and don't themselves follow a similar structure.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7935627, member: 6795602"] Sometimes it's too samey to each other. Sometimes it's too samey to other classes. Sometimes it's the sameyness of the power gain structure. Sometimes it's the sameyness of the power recharge structure. The sameyness in role effects (leaders all got a heal ability, defeneders all got a mark ability). It all adds up to an overall feeling of sameyness. In 5e, there's some sameyness as well - but it seems to be in the right places. Classes are pretty samey regardless of subclass. But subclass provides big enough rider effects to make the different subclasses feel meaningfully different (except maybe some of the wizard ones...), the overall way magic works for full casters is samey - but each full caster has spells that do vastly different things. In fact, 5e full casters and 4e classes have a lot in common. Spells are like powers in a lot of respects. But, what helps prevent the sameyness there is more the variety of spells that can be taken. Your not just taking a bunch of 1W + effect or 2W + effect powers. Spells in 5e do vastly different things between each other and don't themselves follow a similar structure. [/QUOTE]
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