Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7935677" data-attributes="member: 6779196"><p>I think your greater prior GM experience relative to mine is definitely a big part of it. As a first-time DM, I found 4e overwhelming. I would assume if I DMed 4e today, I would not have the same problem, and I might appreciate the greater depth of advice. But 5e was certainly much more approachable to me as a DM, and I felt it taught me the DMing fundamentals in a way I didn’t feel 4e did.</p><p></p><p>It’s also possible that being along for the ride during the open playtest for 5e played a part too. Watching the sausage get made is a pretty effective way to learn to make sausage.</p><p></p><p></p><p>Yeah, that was mostly 3e parody. 4e’s DC-by-level chart is far easier to use than 3e’s mess. That said, I still needed to have the chart in front of me to adjudicate skill checks in 4e, and preferred to have a DC predetermined. With 5e I can easily set DCs on the fly, and in fact greatly prefer doing so.</p><p></p><p></p><p>I think we’re describing the same thing here. At my table, it might go something like this:</p><p></p><p>Player: I try to unlock the door with my thieves’ tools.</p><p>Me: Ok, that will take 10 minutes and a successful DC 20 Dexterity check - plus proficiency for your Thieves’ tools, of course.</p><p></p><p>Rarely, it might continue;</p><p>Player: DC20? Yikes, I didn’t realize it was such a complex lock. On second thought, maybe we should just try to break the door down?</p><p>Other player: Sounds good to me! I’ll use my crowbar to try to force it open.</p><p>Me: That’ll be noisy, but you can do it with a DC 15 Strength check. With advantage for the crowbar, of course.</p><p></p><p>etc. I do that so that the players can make informed decisions about their actions. They should know the potential consequences (10 minutes of time bringing them closer to the next complication roll in the case of picking the lock, noise attracting the attention of nearby enemies in the case of forcing the door) and their likelihood of success. That insures they are succeeding and failing based on their choices rather than random chance.</p><p></p><p>Yeah, this is a problem I have with 5e as well. Personally, the way I would prefer to go about fixing this is to make magic more freeform like skills are, and to give non-magic characters more codified maneuvers they can perform, like 4e powers.</p><p></p><p></p><p>See, I would prefer to reduce the contrast between in-combat adjudication and out of combat adjudication. It’s awkward that the game changes so drastically as soon as the DM says to roll initiative. PbtA games handle this much better in my opinion, where violent conflict is resolved just like any other part of the game instead of being its own siloed-off minigame.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7935677, member: 6779196"] I think your greater prior GM experience relative to mine is definitely a big part of it. As a first-time DM, I found 4e overwhelming. I would assume if I DMed 4e today, I would not have the same problem, and I might appreciate the greater depth of advice. But 5e was certainly much more approachable to me as a DM, and I felt it taught me the DMing fundamentals in a way I didn’t feel 4e did. It’s also possible that being along for the ride during the open playtest for 5e played a part too. Watching the sausage get made is a pretty effective way to learn to make sausage. Yeah, that was mostly 3e parody. 4e’s DC-by-level chart is far easier to use than 3e’s mess. That said, I still needed to have the chart in front of me to adjudicate skill checks in 4e, and preferred to have a DC predetermined. With 5e I can easily set DCs on the fly, and in fact greatly prefer doing so. I think we’re describing the same thing here. At my table, it might go something like this: Player: I try to unlock the door with my thieves’ tools. Me: Ok, that will take 10 minutes and a successful DC 20 Dexterity check - plus proficiency for your Thieves’ tools, of course. Rarely, it might continue; Player: DC20? Yikes, I didn’t realize it was such a complex lock. On second thought, maybe we should just try to break the door down? Other player: Sounds good to me! I’ll use my crowbar to try to force it open. Me: That’ll be noisy, but you can do it with a DC 15 Strength check. With advantage for the crowbar, of course. etc. I do that so that the players can make informed decisions about their actions. They should know the potential consequences (10 minutes of time bringing them closer to the next complication roll in the case of picking the lock, noise attracting the attention of nearby enemies in the case of forcing the door) and their likelihood of success. That insures they are succeeding and failing based on their choices rather than random chance. Yeah, this is a problem I have with 5e as well. Personally, the way I would prefer to go about fixing this is to make magic more freeform like skills are, and to give non-magic characters more codified maneuvers they can perform, like 4e powers. See, I would prefer to reduce the contrast between in-combat adjudication and out of combat adjudication. It’s awkward that the game changes so drastically as soon as the DM says to roll initiative. PbtA games handle this much better in my opinion, where violent conflict is resolved just like any other part of the game instead of being its own siloed-off minigame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
Top