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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="FrogReaver" data-source="post: 7935887" data-attributes="member: 6795602"><p>I think you are not sitting the unified mechanical structure from the rest of the game in the same place.</p><p></p><p>In magic you could create an all creature deck, an all instant deck, etc. You could mix those proportions up. That's flexibility in mechanical structure that allows for that.</p><p></p><p>You cannot do that in 4e. You get exactly the same of everything as everyone else. And to make it worse the stuff you get looks almost identical to the stuff the other guy gets. The mechanical structure of 4e requires that, the mechanical structure of MTG does not.</p><p></p><p></p><p></p><p></p><p>And the point I'm making is that it's actually the mechanical structure of MTG that allows for less sameyness than 4e. The structure isn't just how the game is played - it's also what kind of "pieces" you are allowed to play the game with.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7935887, member: 6795602"] I think you are not sitting the unified mechanical structure from the rest of the game in the same place. In magic you could create an all creature deck, an all instant deck, etc. You could mix those proportions up. That's flexibility in mechanical structure that allows for that. You cannot do that in 4e. You get exactly the same of everything as everyone else. And to make it worse the stuff you get looks almost identical to the stuff the other guy gets. The mechanical structure of 4e requires that, the mechanical structure of MTG does not. And the point I'm making is that it's actually the mechanical structure of MTG that allows for less sameyness than 4e. The structure isn't just how the game is played - it's also what kind of "pieces" you are allowed to play the game with. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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