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D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Manbearcat" data-source="post: 7936002" data-attributes="member: 6696971"><p>I mean...the qualifiers I put on there are the same qualifiers for and all games and any and all D&D editions. What I was getting at was: "excluding the edition neutral issue of 'I shoot an arrow to the moon' or a non-qualifying Fighter saying 'I cast a spell' ".</p><p></p><p>I don't see how that taints anything. It just controls for edition-neutral problems.</p><p></p><p></p><p></p><p>Alright, good choice. This one is easy. I'll fill in some blanks that you left out. </p><p></p><ul> <li data-xf-list-type="ul">Fighter isn't Trained in Thievery.</li> <li data-xf-list-type="ul">I'm assuming the Fighter doesn't have a set of picks (which would give them a +2).</li> <li data-xf-list-type="ul">Fighter is level 16 (mid-Paragon).</li> <li data-xf-list-type="ul">Fighter doesn't have Background, Theme, Magic Items, Utilities, or Feats that augments Thievery.</li> <li data-xf-list-type="ul">The Fighter would have ~ +10 Thievery check (8 level + 2 Dex for that level).</li> <li data-xf-list-type="ul">Let's say its an Level + 3, complexity 1 Skill Challenge to break into a guild-master's 4th safehouse to attain an incriminating ledger. Lets say we're at 2/4 Successes, 2/3 Failures, 0/1 Secondary Checks used, All DCs would be Moderate but Level + 3 (so level 19, or DC 24).</li> </ul><p></p><p>This is how it would go down at the table.</p><p></p><p>GM: "So you've discovered the secret door to the document vault. Unsurprisingly, its secured by a complex pin and tumbler lock. As you near the door, beyond it, you can hear the sounds of pawing at the floorboards, a rattling chain, and the subtle whine of a canine."</p><p></p><p>Fighter Player: "Well, I don't have any lock-picks, but I'll slink back to the Kitchen I just came through, grab a pair of cork bottle openers and bend to "pick-ish" status."</p><p></p><p>GM: "Alright, so you're spending your 1 Secondary Skill (Athletics) @ Easy level 19 DC of 17 (the Fighter should auto-pass this) for +2 to your primary Thievery check. You accomplish it with a few moments of time and the sacrifice of some tooth enamel from your gritted teeth. +12 Thiever vs DC 24, so you need a 12 or better.</p><p></p><p>Fail and you lose the challenge (and obviously endure the story complication/loss and attendant fallout that comes with it)..."</p><p></p><p>[HR][/HR]</p><p></p><p>That is pretty much how it would go. No problem.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7936002, member: 6696971"] I mean...the qualifiers I put on there are the same qualifiers for and all games and any and all D&D editions. What I was getting at was: "excluding the edition neutral issue of 'I shoot an arrow to the moon' or a non-qualifying Fighter saying 'I cast a spell' ". I don't see how that taints anything. It just controls for edition-neutral problems. Alright, good choice. This one is easy. I'll fill in some blanks that you left out. [LIST] [*]Fighter isn't Trained in Thievery. [*]I'm assuming the Fighter doesn't have a set of picks (which would give them a +2). [*]Fighter is level 16 (mid-Paragon). [*]Fighter doesn't have Background, Theme, Magic Items, Utilities, or Feats that augments Thievery. [*]The Fighter would have ~ +10 Thievery check (8 level + 2 Dex for that level). [*]Let's say its an Level + 3, complexity 1 Skill Challenge to break into a guild-master's 4th safehouse to attain an incriminating ledger. Lets say we're at 2/4 Successes, 2/3 Failures, 0/1 Secondary Checks used, All DCs would be Moderate but Level + 3 (so level 19, or DC 24). [/LIST] This is how it would go down at the table. GM: "So you've discovered the secret door to the document vault. Unsurprisingly, its secured by a complex pin and tumbler lock. As you near the door, beyond it, you can hear the sounds of pawing at the floorboards, a rattling chain, and the subtle whine of a canine." Fighter Player: "Well, I don't have any lock-picks, but I'll slink back to the Kitchen I just came through, grab a pair of cork bottle openers and bend to "pick-ish" status." GM: "Alright, so you're spending your 1 Secondary Skill (Athletics) @ Easy level 19 DC of 17 (the Fighter should auto-pass this) for +2 to your primary Thievery check. You accomplish it with a few moments of time and the sacrifice of some tooth enamel from your gritted teeth. +12 Thiever vs DC 24, so you need a 12 or better. Fail and you lose the challenge (and obviously endure the story complication/loss and attendant fallout that comes with it)..." [HR][/HR] That is pretty much how it would go. No problem. [/QUOTE]
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