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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Garthanos" data-source="post: 7936148" data-attributes="member: 82504"><p>For me in character is servant to the roleplay... and the OOC that you are reacting to is a servant to the game and the commonality of frequency of expression is of massive value to the game. In the above descriptions I show nice diversity in character where its also most valuable. A pt or a die or slot shrug really has not in game world meaning at all.</p><p>Really what is a CS die? does not matter it serves game.</p><p></p><p>How do you characterize 5e slots in character? Honestly I don't know but I do know it has mechanical value of level gating and mild despamming higher level effects. (note the CS die lacks most of that and its kind of annoying)</p><p></p><p></p><p></p><p>I really see no reason why martial abilities and magical ones might not fatigue in nigh identical ways (did you know the brain uses huge amounts of our biochemical energy operating in real life imagine that on overdrive) and if using the same point system is valuable game wise then why not is my attitude. I was exposed to RuneQuest magic concurrent to that of blue book D&D and honestly theirs made more sense than amnesia (but amnesia had some ic reason inflexible slot size still really kind of didnt).</p><p></p><p>In 5e it is worse and I get no real reason why spells are the way they are in character they seem utterly arbitrary tbh. Gygax used Vancian modelling to establish an in character reason for something that really was more about game play value.</p><p></p><p>Arbitrary differences that really do not describe something coherent in game world and in character bother me far more than valuable similarities which serve to improve game experience especially like with the encounter powers it takes no real effort to present in character models that are functionally the same like I did above. (with rare exceptions the DM can adjudicate)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7936148, member: 82504"] For me in character is servant to the roleplay... and the OOC that you are reacting to is a servant to the game and the commonality of frequency of expression is of massive value to the game. In the above descriptions I show nice diversity in character where its also most valuable. A pt or a die or slot shrug really has not in game world meaning at all. Really what is a CS die? does not matter it serves game. How do you characterize 5e slots in character? Honestly I don't know but I do know it has mechanical value of level gating and mild despamming higher level effects. (note the CS die lacks most of that and its kind of annoying) I really see no reason why martial abilities and magical ones might not fatigue in nigh identical ways (did you know the brain uses huge amounts of our biochemical energy operating in real life imagine that on overdrive) and if using the same point system is valuable game wise then why not is my attitude. I was exposed to RuneQuest magic concurrent to that of blue book D&D and honestly theirs made more sense than amnesia (but amnesia had some ic reason inflexible slot size still really kind of didnt). In 5e it is worse and I get no real reason why spells are the way they are in character they seem utterly arbitrary tbh. Gygax used Vancian modelling to establish an in character reason for something that really was more about game play value. Arbitrary differences that really do not describe something coherent in game world and in character bother me far more than valuable similarities which serve to improve game experience especially like with the encounter powers it takes no real effort to present in character models that are functionally the same like I did above. (with rare exceptions the DM can adjudicate) [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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