Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7936161" data-attributes="member: 42582"><p>I've never really understood the sameyness thing. In every addition of D&D I've played (B/X, AD&D, 4e) the outcome of an attack is either damage in the form of hp attrition, or condition-infliction, except for some very ad hoc exceptions like vorpal swords, swords of sharpness and withering magic.</p><p></p><p>The difference between characters, for me, is the way they can be used to affect the fiction, not the relationship between player resources, PC resources, pacing and ingame time. In Prince Valiant, Classic Traveller and Cotex+ Heroic all PCs have the same mechanical structure, but they are different characters!</p><p></p><p>I always say what has to be rolled. In my post to [USER=6779196]@Charlaquin[/USER] I was focusing on whether or not takebacks are allowed.</p><p></p><p>This is from the BW Adventure Burner, p 248:</p><p></p><p style="margin-left: 20px">In Mouse Guard, we wrote a rule called No Weasels. It says that once a GM sets an obstacle, you must engage it. This rule isn't entirely applicable in Burning Wheel, but it's a good guideline. Once you've stated your intent and task, once your character is in motion and the obstacle has been presented, you're expected to roll the dice. Even if it's too hard! . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Any questions about rules clarifications and obstacles should be handled before you get to the intent stage. You can ask questions about rules and look stuff up in the rule books. We want you to be informed when you boldly declare your action. We don't want you fishing. "What's the obstacle to convince him? That's too high. What if I intimidate him? What if I use a wise to know what he knows?"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An obstacle isn't a physical thing. It's a metaphor. Once it's presented, you need to confront it!</p><p></p><p>I like it.</p><p></p><p>This is a case where MMDV. Systems I know of and run that use one-roll combat resolution include Burning Wheel and Prince Valiant, and neither is particularly lethal. (The Prince Valiant rules state that PC death is not normally a thing in the game.)</p><p></p><p>And I don't really see why arguing and fighting need to be different. One of the more memorable extended contests in our Prince Valiant game was the minstrel/herald PC persuading a NPC noble to surrender. (Now I think about it, the same player has played out memorable social encounters in 4e and Traveller as well.)</p><p></p><p>I don't see any real connection between simple or extended resolution, whether it's talking or fighting (or running, or . . .), and whether the consequences are lethal or something else.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7936161, member: 42582"] I've never really understood the sameyness thing. In every addition of D&D I've played (B/X, AD&D, 4e) the outcome of an attack is either damage in the form of hp attrition, or condition-infliction, except for some very ad hoc exceptions like vorpal swords, swords of sharpness and withering magic. The difference between characters, for me, is the way they can be used to affect the fiction, not the relationship between player resources, PC resources, pacing and ingame time. In Prince Valiant, Classic Traveller and Cotex+ Heroic all PCs have the same mechanical structure, but they are different characters! I always say what has to be rolled. In my post to [USER=6779196]@Charlaquin[/USER] I was focusing on whether or not takebacks are allowed. This is from the BW Adventure Burner, p 248: [indent]In Mouse Guard, we wrote a rule called No Weasels. It says that once a GM sets an obstacle, you must engage it. This rule isn't entirely applicable in Burning Wheel, but it's a good guideline. Once you've stated your intent and task, once your character is in motion and the obstacle has been presented, you're expected to roll the dice. Even if it's too hard! . . . Any questions about rules clarifications and obstacles should be handled before you get to the intent stage. You can ask questions about rules and look stuff up in the rule books. We want you to be informed when you boldly declare your action. We don't want you fishing. "What's the obstacle to convince him? That's too high. What if I intimidate him? What if I use a wise to know what he knows?" An obstacle isn't a physical thing. It's a metaphor. Once it's presented, you need to confront it![/indent] I like it. This is a case where MMDV. Systems I know of and run that use one-roll combat resolution include Burning Wheel and Prince Valiant, and neither is particularly lethal. (The Prince Valiant rules state that PC death is not normally a thing in the game.) And I don't really see why arguing and fighting need to be different. One of the more memorable extended contests in our Prince Valiant game was the minstrel/herald PC persuading a NPC noble to surrender. (Now I think about it, the same player has played out memorable social encounters in 4e and Traveller as well.) I don't see any real connection between simple or extended resolution, whether it's talking or fighting (or running, or . . .), and whether the consequences are lethal or something else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
Top