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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="pemerton" data-source="post: 7936193" data-attributes="member: 42582"><p>In AD&D, to touch someone for (eg) a Harm spell requires rolling to hit their AC. 3E fundamentally changed this which, as I said, radically changed the dynamics of certain monsters and spells.</p><p></p><p>I can't comment on 3E. This is obviously false for 4e - the most well-known page in the 4e DMG is p 42, which under the (pragmatically contradictory) heading "Actions the Rules Don't Cover" sets out the rules for resolving such actions.</p><p></p><p>Says who? If you participate in a workshop for empowering people, you'll learn (if you're a student) or demonstrate and explain (if you're a teacher) tools and methods for achieving things, resisting things, ignoring things, etc. The distinction you're drawing is arbitrary and (in my view) sheds no light on my RPGIng.</p><p></p><p>The 4e PHB lists four jobs for the Dungeon Master. Two of them seem relevant here:</p><p></p><p style="margin-left: 20px">* <strong>Narrator:</strong> The DM sets the pace of the story and presents the various challenges and encounters the players must overcome.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <strong>Referee:</strong> When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.</p><p></p><p>I have no idea what lack of power you think you're pointing to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7936193, member: 42582"] In AD&D, to touch someone for (eg) a Harm spell requires rolling to hit their AC. 3E fundamentally changed this which, as I said, radically changed the dynamics of certain monsters and spells. I can't comment on 3E. This is obviously false for 4e - the most well-known page in the 4e DMG is p 42, which under the (pragmatically contradictory) heading "Actions the Rules Don't Cover" sets out the rules for resolving such actions. Says who? If you participate in a workshop for empowering people, you'll learn (if you're a student) or demonstrate and explain (if you're a teacher) tools and methods for achieving things, resisting things, ignoring things, etc. The distinction you're drawing is arbitrary and (in my view) sheds no light on my RPGIng. The 4e PHB lists four jobs for the Dungeon Master. Two of them seem relevant here: [INDENT]* [B]Narrator:[/B] The DM sets the pace of the story and presents the various challenges and encounters the players must overcome.[/INDENT] [INDENT][/INDENT] [INDENT]* [B]Referee:[/B] When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.[/INDENT] I have no idea what lack of power you think you're pointing to. [/QUOTE]
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Presentation vs design... vs philosophy
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