Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7936238" data-attributes="member: 6696971"><p>That is basically where I stand.</p><p></p><p>If you strip out everything that is native to specific cards and to specific deck build archetypes (which is the analog I'm drawing to specific powers and specific character build archetypes) from magic, you're left with the unified framework of the rules (I mentioned these things in full upthread) which includes a unified framework for everything (including hand recharge rate as you mention) except ratio of Lands, Spells, etc. However, as I mentioned upthread as well, the way I look at the "freedom" of the ratio of Lands is that its basically an illusion. If you want to have a functional deck (meaning you can play it and have a fair chance to win over a series of games), you're going to have to have a specific number of lands (whether you're Aggro or not).</p><p></p><p>So if we're solely talking about the freedom of building to archetype, I don't think I feel like MtG has the upper hand on 4e to any significant degree (particularly when you include the Land requirements for functional archetypes). By level 7 alone, I've chosen:</p><p></p><p>Background</p><p></p><p>Race</p><p></p><p>Class</p><p></p><p>Theme</p><p></p><p>Class sub-feature build</p><p></p><p>Race sub-feature build </p><p></p><p>2 At Wills</p><p></p><p>4 Feats (which are hugely impactful choices in terms of broadening or focusing; a simple decision like </p><p>choosing the Skill Power Mighty Sprint vs a Skill reroll Skill Power or a combat build synergizer like + Forced Movement or Shift or + hit MBA)</p><p></p><p>3 Encounter Attack Powers</p><p></p><p>2 Daily Attach Powers</p><p></p><p>2 Utility Powers (which can be AW, E, or D)</p><p></p><p>Multiple magic items</p><p></p><p>If Quests are included in build (because they control the trajectory of play), then you'll have chosen and resolved perhaps 10 Minor/Major Quests by level 7.</p><p></p><p></p><p>++++++++++</p><p></p><p>That is a ton (some would say too many) of build decisions that work in concert to diversify what the actual decision-tree that you'll be working with in play looks like (and the thematics that emerge from those inputs and their outputs).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7936238, member: 6696971"] That is basically where I stand. If you strip out everything that is native to specific cards and to specific deck build archetypes (which is the analog I'm drawing to specific powers and specific character build archetypes) from magic, you're left with the unified framework of the rules (I mentioned these things in full upthread) which includes a unified framework for everything (including hand recharge rate as you mention) except ratio of Lands, Spells, etc. However, as I mentioned upthread as well, the way I look at the "freedom" of the ratio of Lands is that its basically an illusion. If you want to have a functional deck (meaning you can play it and have a fair chance to win over a series of games), you're going to have to have a specific number of lands (whether you're Aggro or not). So if we're solely talking about the freedom of building to archetype, I don't think I feel like MtG has the upper hand on 4e to any significant degree (particularly when you include the Land requirements for functional archetypes). By level 7 alone, I've chosen: Background Race Class Theme Class sub-feature build Race sub-feature build 2 At Wills 4 Feats (which are hugely impactful choices in terms of broadening or focusing; a simple decision like choosing the Skill Power Mighty Sprint vs a Skill reroll Skill Power or a combat build synergizer like + Forced Movement or Shift or + hit MBA) 3 Encounter Attack Powers 2 Daily Attach Powers 2 Utility Powers (which can be AW, E, or D) Multiple magic items If Quests are included in build (because they control the trajectory of play), then you'll have chosen and resolved perhaps 10 Minor/Major Quests by level 7. ++++++++++ That is a ton (some would say too many) of build decisions that work in concert to diversify what the actual decision-tree that you'll be working with in play looks like (and the thematics that emerge from those inputs and their outputs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
Top