Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7937342" data-attributes="member: 6696971"><p>I’d order it like this:</p><p></p><p>Genetics</p><p>Genetics</p><p>Genetics</p><p>Genetics</p><p>Genetics</p><p>Genetics</p><p>Genetics</p><p></p><p>Training and repetition increasing WAAAAY outside the normal population distribution default:</p><p></p><ul> <li data-xf-list-type="ul">spatial geometry understanding</li> <li data-xf-list-type="ul">coordination</li> <li data-xf-list-type="ul">finger, hand, wrist, shoulder, back, core strength</li> <li data-xf-list-type="ul">muscle chain explosiveness</li> <li data-xf-list-type="ul">increased creativity and 3D puzzle/obstacle-solving ability</li> </ul><p></p><p></p><p>The point of my post was to drive home the point that genetically gifted and hard-working humans are capable of far, far, far more than what D&D GMs smuggle into their games (and constrain martial PCs by) due to their lack of exposure and understanding. </p><p></p><p>This (not pejorative) “ignorance bias” has a direct impact on play, particularly in proportion to how (a) how much/little genre logic informs action resolution and (b) how much authority the GM’s dearth or breadth of knowledge/understanding has over action resolution.</p><p></p><p>And finally, GMs routinely hold martial players to below Earthly human standards in terms of physical feats. Those physical capabilities are precisely what martial PCs rely upon to defeat monsters in physical combat. My contention is as it always has been. Explosiveness, coordination, resilience, speed/accuracy of processing to fire the neural system are the base substrate for dealing with Epic Tier D&D antagonists (especially things like Ancient Wyrms). Upon that you build with training and repetition, but that base substrate is BY FAR the most important thing.</p><p></p><p>The base substrate allowed for by most GMs just doesn’t comport with being able to survive, let alone win, a melee encounter with an Ancient Wyrm.</p><p></p><p>It’s fine for folks to say “I don’t care, I want my martial characters to be grounded by my own real world experience and understanding.” But it would be nice if folks acknowledged (a) the fiction disparity it creates between martial hero and obstacle and (b) the impact on play at endgame when it comes to martial characters and spellcaster s dealing with noncombat obstacles (whether people or information deficits or physical obstacles).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7937342, member: 6696971"] I’d order it like this: Genetics Genetics Genetics Genetics Genetics Genetics Genetics Training and repetition increasing WAAAAY outside the normal population distribution default: [LIST] [*]spatial geometry understanding [*]coordination [*]finger, hand, wrist, shoulder, back, core strength [*]muscle chain explosiveness [*]increased creativity and 3D puzzle/obstacle-solving ability [/LIST] The point of my post was to drive home the point that genetically gifted and hard-working humans are capable of far, far, far more than what D&D GMs smuggle into their games (and constrain martial PCs by) due to their lack of exposure and understanding. This (not pejorative) “ignorance bias” has a direct impact on play, particularly in proportion to how (a) how much/little genre logic informs action resolution and (b) how much authority the GM’s dearth or breadth of knowledge/understanding has over action resolution. And finally, GMs routinely hold martial players to below Earthly human standards in terms of physical feats. Those physical capabilities are precisely what martial PCs rely upon to defeat monsters in physical combat. My contention is as it always has been. Explosiveness, coordination, resilience, speed/accuracy of processing to fire the neural system are the base substrate for dealing with Epic Tier D&D antagonists (especially things like Ancient Wyrms). Upon that you build with training and repetition, but that base substrate is BY FAR the most important thing. The base substrate allowed for by most GMs just doesn’t comport with being able to survive, let alone win, a melee encounter with an Ancient Wyrm. It’s fine for folks to say “I don’t care, I want my martial characters to be grounded by my own real world experience and understanding.” But it would be nice if folks acknowledged (a) the fiction disparity it creates between martial hero and obstacle and (b) the impact on play at endgame when it comes to martial characters and spellcaster s dealing with noncombat obstacles (whether people or information deficits or physical obstacles). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
Top