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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Chaosmancer" data-source="post: 7937457" data-attributes="member: 6801228"><p>That is a fair point. </p><p></p><p>For me, I guess that is what the role of the community is for. Maybe it is because I've grown up in this internet age, but I think if I was joining into a game in the 4th edition of that game, then after a few months of running it by the book, I might start looking to see if there is more. And the community would naturally lead back to the idea that the rules are there as guidelines, not set in stone. </p><p></p><p>While phrasing, like Maxperson suggested, can help with that. I don't think it is necessary and that its lack is disempowering.</p><p></p><p></p><p></p><p></p><p>How am I injecting a tangential concept here? </p><p></p><p>Maxperson said:</p><p></p><p></p><p></p><p>I was responding to him, and he very clearly feels that 4e's choice in language and syntax disempowered the DM by saying "this is what you do" instead of "we suggest this is what you do" </p><p></p><p>I disagree, because homebrewing and changing the rules is such an integral part of the DnD DNA, I think it is unfair to say that an edition disempowers the DM by not explicitly stating you can change the rules of the game. It is understood, especially by people coming from previous versions of the game, that of course all of these rules are suggestions and you are free to change them. </p><p></p><p>In fact, many posters on this thread have said that 4e empowers them because the math is so visible, that making those sort of changes that Max feels is disallowed by the 4e rulebooks, was far easier to do and understand the impact of.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7937457, member: 6801228"] That is a fair point. For me, I guess that is what the role of the community is for. Maybe it is because I've grown up in this internet age, but I think if I was joining into a game in the 4th edition of that game, then after a few months of running it by the book, I might start looking to see if there is more. And the community would naturally lead back to the idea that the rules are there as guidelines, not set in stone. While phrasing, like Maxperson suggested, can help with that. I don't think it is necessary and that its lack is disempowering. How am I injecting a tangential concept here? Maxperson said: I was responding to him, and he very clearly feels that 4e's choice in language and syntax disempowered the DM by saying "this is what you do" instead of "we suggest this is what you do" I disagree, because homebrewing and changing the rules is such an integral part of the DnD DNA, I think it is unfair to say that an edition disempowers the DM by not explicitly stating you can change the rules of the game. It is understood, especially by people coming from previous versions of the game, that of course all of these rules are suggestions and you are free to change them. In fact, many posters on this thread have said that 4e empowers them because the math is so visible, that making those sort of changes that Max feels is disallowed by the 4e rulebooks, was far easier to do and understand the impact of. [/QUOTE]
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Presentation vs design... vs philosophy
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