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Presentation vs design... vs philosophy
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<blockquote data-quote="Charlaquin" data-source="post: 7948940" data-attributes="member: 6779196"><p>Maybe the reason you’re not getting much discussion on this topic is because it has a pretty straightforward answer, which has been given multiple times. There’s only so many ways you can say “they wanted to corner a niche they thought 5e wasn’t catering to rather than trying to directly compete with it, and its only natural that some of the same designers working to develop an evolution of basically the same system are naturally going to produce something that looks similar in some ways.” You may not <em>like</em> that answer, but it is the right one to the question you’ve asked.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7948940, member: 6779196"] Maybe the reason you’re not getting much discussion on this topic is because it has a pretty straightforward answer, which has been given multiple times. There’s only so many ways you can say “they wanted to corner a niche they thought 5e wasn’t catering to rather than trying to directly compete with it, and its only natural that some of the same designers working to develop an evolution of basically the same system are naturally going to produce something that looks similar in some ways.” You may not [I]like[/I] that answer, but it is the right one to the question you’ve asked. [/QUOTE]
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Presentation vs design... vs philosophy
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