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Presentation vs design... vs philosophy
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<blockquote data-quote="Lanefan" data-source="post: 7949841" data-attributes="member: 29398"><p>Can't speak to THAC0 and Non-Weapon Proficiencies, never having used either, but the other two are to me features rather than bugs: they're good examples of using appropriate tools for different jobs rather than trying to shoehorn everything into one mechanic.</p><p></p><p>Thief skills being d%? Absolutely - allows for far more granularity than a simple d20. (ditto for various other things that use d% e.g. system shock rolls)</p><p></p><p>Saving throws? Absolutely - along with what class and level you are and what stats you have, what you're specifically saving against makes a difference in such a system - it's an added variable. One of these days I'd like to expand this further - maybe go to 8 or 10 different types of save rather than just 5 (e.g. split out Poison, Paralyzation and Death into their own charts rather than have them all the same).</p><p></p><p>Different type of tinkering, I think.</p><p></p><p>When I talk of tinkering or kitbashing I'm referring to making actual changes to the rules and-or system, rather than using the existing rules to do something unusual.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7949841, member: 29398"] Can't speak to THAC0 and Non-Weapon Proficiencies, never having used either, but the other two are to me features rather than bugs: they're good examples of using appropriate tools for different jobs rather than trying to shoehorn everything into one mechanic. Thief skills being d%? Absolutely - allows for far more granularity than a simple d20. (ditto for various other things that use d% e.g. system shock rolls) Saving throws? Absolutely - along with what class and level you are and what stats you have, what you're specifically saving against makes a difference in such a system - it's an added variable. One of these days I'd like to expand this further - maybe go to 8 or 10 different types of save rather than just 5 (e.g. split out Poison, Paralyzation and Death into their own charts rather than have them all the same). Different type of tinkering, I think. When I talk of tinkering or kitbashing I'm referring to making actual changes to the rules and-or system, rather than using the existing rules to do something unusual. [/QUOTE]
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