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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Presentation vs design... vs philosophy
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<blockquote data-quote="Neonchameleon" data-source="post: 7950178" data-attributes="member: 87792"><p>On the contrary. One of the core strengths of 4e is that <em>in actual play</em> it supports the DM more and constrains them less. By constrains I mean forces them to wrestle with the rules rather than being supported by them. Here are some examples:</p><p></p><p>First, if you want constraining for the DM then go look at 3.X and the skill system for that game. For that matter if you want constraining <em>compare the 5e monster creation rules with its 20 step process that requires you to work out the CR to work out the proficiency bonuses of a monster and you need to know the attack bonus to work out the CR to the MM3 on a business card. </em>And there is literally a blogpost that's high up the monster design searches called "<a href="https://dmdave.com/how-to-create-a-dd-monster-for-fifth-edition-in-15-minutes-or-less/" target="_blank">How to create a D&D monster for fifth edition in 15 minutes or less</a>" For how constraining that looks to a 4e DM I've literally created three types of RAW monsters for a combat, each with different abilities, in the time it took to set the battlemap and roll initiative. And it was still a distinctive and successful combat.</p><p></p><p>Second one of the key things that differentiates 4e and makes it easier to DM is it works out of the box. 1e for example - how do initiative rules work? Yes, I know there's a textbook answer to that but then there are classes that make percentage change in it somewhere. <strong>If in order to make something work at all I have to kitbash it then <em>forcing me to do something </em>is a constraint and a far bigger one than just not explicitly telling me I can do something.</strong></p><p></p><p>Thirdly <strong>if I need to look up anything in the course of play to run Rules as Written then that's a constraint that impacts me at the table.</strong> In 4e I <em>might </em>want to look up the skill challenge DCs and the improvised damage charts <em>but this is never mandatory</em>. In 1e I have to look up attack matrices and saving throw matrices as a matter of course. And then there's the details of how 3.X skills or 2e "Non Weapon Proficiencies" work.</p><p></p><p>Fourthly <strong>if I need to lug books around with me and use them in play or cross-reference and cross-link things that's a huge constraint that impacts me at the table</strong>. When I run monsters in other editions <em>I need to look up their spells in other books. </em>4e frees me by meaning I don't need to do that. 3.X is the most constraining. 5e at least <em>largely </em>(as it normally does) follows in 4e's footsteps and you only need to look up actual spells. Not as unconstraining as 4e but not bad.</p><p></p><p>Fifthly <strong>even in a rules question having the rules on the character sheet is liberating</strong> while having to crack open books and search for the spells isn't. I've three or four times asked to see a character sheet and once said "we'll do it this way and look it up at the end" but don't recall <em>ever</em> cracking a book in play over a rules dispute in 4e. In 5e I've needed to look up spells.</p><p></p><p>Sixthly <strong>the most constraining thing of all is to be left utterly bereft of answers. </strong>4e gives me tools to deal with daft PC plans (skill challenges) and improvised attacks in a way no other edition does. And yes, there is about an index card's worth of material I sometimes want to look up here.</p><p></p><p>Saying "Well you can hack it and throw things on here and there" isn't freeing until <em>after </em>I've fought my way past the constraints the game decides to weigh me down to like a 20 step monster creation system that requires referencing itself. And yes I know Lanefan has fought his way past the constraining makework of needing to use a collection of lookup tables to see whether an attack hits and for saving throws - but I see no earthly reason that doing this would improve my game. It does however constrain me by giving me another thing to remember, to organise, and to run.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7950178, member: 87792"] On the contrary. One of the core strengths of 4e is that [I]in actual play[/I] it supports the DM more and constrains them less. By constrains I mean forces them to wrestle with the rules rather than being supported by them. Here are some examples: First, if you want constraining for the DM then go look at 3.X and the skill system for that game. For that matter if you want constraining [I]compare the 5e monster creation rules with its 20 step process that requires you to work out the CR to work out the proficiency bonuses of a monster and you need to know the attack bonus to work out the CR to the MM3 on a business card. [/I]And there is literally a blogpost that's high up the monster design searches called "[URL='https://dmdave.com/how-to-create-a-dd-monster-for-fifth-edition-in-15-minutes-or-less/']How to create a D&D monster for fifth edition in 15 minutes or less[/URL]" For how constraining that looks to a 4e DM I've literally created three types of RAW monsters for a combat, each with different abilities, in the time it took to set the battlemap and roll initiative. And it was still a distinctive and successful combat. Second one of the key things that differentiates 4e and makes it easier to DM is it works out of the box. 1e for example - how do initiative rules work? Yes, I know there's a textbook answer to that but then there are classes that make percentage change in it somewhere. [B]If in order to make something work at all I have to kitbash it then [I]forcing me to do something [/I]is a constraint and a far bigger one than just not explicitly telling me I can do something.[/B] Thirdly [B]if I need to look up anything in the course of play to run Rules as Written then that's a constraint that impacts me at the table.[/B] In 4e I [I]might [/I]want to look up the skill challenge DCs and the improvised damage charts [I]but this is never mandatory[/I]. In 1e I have to look up attack matrices and saving throw matrices as a matter of course. And then there's the details of how 3.X skills or 2e "Non Weapon Proficiencies" work. Fourthly [B]if I need to lug books around with me and use them in play or cross-reference and cross-link things that's a huge constraint that impacts me at the table[/B]. When I run monsters in other editions [I]I need to look up their spells in other books. [/I]4e frees me by meaning I don't need to do that. 3.X is the most constraining. 5e at least [I]largely [/I](as it normally does) follows in 4e's footsteps and you only need to look up actual spells. Not as unconstraining as 4e but not bad. Fifthly [B]even in a rules question having the rules on the character sheet is liberating[/B] while having to crack open books and search for the spells isn't. I've three or four times asked to see a character sheet and once said "we'll do it this way and look it up at the end" but don't recall [I]ever[/I] cracking a book in play over a rules dispute in 4e. In 5e I've needed to look up spells. Sixthly [B]the most constraining thing of all is to be left utterly bereft of answers. [/B]4e gives me tools to deal with daft PC plans (skill challenges) and improvised attacks in a way no other edition does. And yes, there is about an index card's worth of material I sometimes want to look up here. Saying "Well you can hack it and throw things on here and there" isn't freeing until [I]after [/I]I've fought my way past the constraints the game decides to weigh me down to like a 20 step monster creation system that requires referencing itself. And yes I know Lanefan has fought his way past the constraining makework of needing to use a collection of lookup tables to see whether an attack hits and for saving throws - but I see no earthly reason that doing this would improve my game. It does however constrain me by giving me another thing to remember, to organise, and to run. [/QUOTE]
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