Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Presentation vs design... vs philosophy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7951290" data-attributes="member: 42582"><p>This isn't true.</p><p></p><p>In AD&D, to hit rolls are resolved on d20. But the chance of a 1st level fighter defeating a storm giant in hand-to-hand combat are below 5%.</p><p></p><p>In AD&D, a 1st level human thief has an 85% chance to climb walls. This could be represented on a d20. According to the DMG (p 19), a check must be made very round - which means every 9' climbing a typical slightly slippery dungeon wall. The slight slipperiness also doubles the chance of slipping and falling, ie to 30%. If the wall the thief is trying to climb is more than 72 feet high, the chance of success is less than 5% - eg a little over 4% if the wall is no more than 81 feet high.</p><p></p><p>That's another peculiarity of AD&D that reduces its flexibility - some actions are resolved with a single die roll (eg opening a lock, searching for a secret door), others are resolved with multiple rolls (eg combat, climbing certain distances), others allow retries (eg forcing open ordinary doors; listening at doors) - with no apparent rhyme or reason.</p><p></p><p>Whereas there are plenty of systems with unified resolution systems that also allow single roll or multiple roll resolution depending on what would suit the action, pacing etc - HeroWars/Quest, Prince Valiant, and to a significant extent Burning Wheel. Those systems are to my mind clearly more flexible.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7951290, member: 42582"] This isn't true. In AD&D, to hit rolls are resolved on d20. But the chance of a 1st level fighter defeating a storm giant in hand-to-hand combat are below 5%. In AD&D, a 1st level human thief has an 85% chance to climb walls. This could be represented on a d20. According to the DMG (p 19), a check must be made very round - which means every 9' climbing a typical slightly slippery dungeon wall. The slight slipperiness also doubles the chance of slipping and falling, ie to 30%. If the wall the thief is trying to climb is more than 72 feet high, the chance of success is less than 5% - eg a little over 4% if the wall is no more than 81 feet high. That's another peculiarity of AD&D that reduces its flexibility - some actions are resolved with a single die roll (eg opening a lock, searching for a secret door), others are resolved with multiple rolls (eg combat, climbing certain distances), others allow retries (eg forcing open ordinary doors; listening at doors) - with no apparent rhyme or reason. Whereas there are plenty of systems with unified resolution systems that also allow single roll or multiple roll resolution depending on what would suit the action, pacing etc - HeroWars/Quest, Prince Valiant, and to a significant extent Burning Wheel. Those systems are to my mind clearly more flexible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Presentation vs design... vs philosophy
Top