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Presentation vs design... vs philosophy
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<blockquote data-quote="Lanefan" data-source="post: 7951543" data-attributes="member: 29398"><p>If by 'many' you mean combat then yes. But there's very few others that involve multiple rolls for the same thing, and as I've shown even some of those can be knocked down to just one or two rolls with ease.</p><p></p><p>And if granularity isn't important, why use a d20 when a cheaper and easier-to-find d6 will do?</p><p></p><p>As for the listening example mentioned earlier, just tonight I ran a solo session for my wife (we're in lockdown thus she's the only player I have!). The party Thief listened at a door* and heard noises behind it (cheering and some possible combat), though uncertain what they meant. A few moments later she listened again and heard different noises (conversation this time); a few moments later still she listened again and heard yet different sounds (someone speaking to himself, or monologuing?).</p><p></p><p>Here's an example where multiple rolls make sense, as things are materially changing behind the door as events transpire there.</p><p></p><p>When nothing changes or can change, multiple rolls do not make sense.</p><p></p><p>* - if you're familiar with the module, she'd just got inside Castle Amber and was listening at the door of the boxing room; I randomly determined there was a bout occurring when she first listened but that it had ended by the time she listened again.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7951543, member: 29398"] If by 'many' you mean combat then yes. But there's very few others that involve multiple rolls for the same thing, and as I've shown even some of those can be knocked down to just one or two rolls with ease. And if granularity isn't important, why use a d20 when a cheaper and easier-to-find d6 will do? As for the listening example mentioned earlier, just tonight I ran a solo session for my wife (we're in lockdown thus she's the only player I have!). The party Thief listened at a door* and heard noises behind it (cheering and some possible combat), though uncertain what they meant. A few moments later she listened again and heard different noises (conversation this time); a few moments later still she listened again and heard yet different sounds (someone speaking to himself, or monologuing?). Here's an example where multiple rolls make sense, as things are materially changing behind the door as events transpire there. When nothing changes or can change, multiple rolls do not make sense. * - if you're familiar with the module, she'd just got inside Castle Amber and was listening at the door of the boxing room; I randomly determined there was a bout occurring when she first listened but that it had ended by the time she listened again. [/QUOTE]
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