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Presenting Euriga, a setting with a twist on spellcasters
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<blockquote data-quote="Laurefindel" data-source="post: 7518219" data-attributes="member: 67296"><p>I've always wanted to make or play in a D&D world were divine magic wasn't so so focused on religion, so I'm posting here the progress of a homebrew world that reflect my desire to dial religion back one notch and my love of reskinning and re-fluffing things. The goal is to leave everything mechanically unchanged; this is about reskinning, not houseruling.</p><p></p><p>Please note that this is still a work in progress and that more material will come, or be modified. Posting it here is more motivational than anything else but ideas, comments, and criticism is welcome. I only ask that criticism remains constructive, please.</p><p></p><p>enjoy!</p><p></p><p>'findel</p><p><strong></strong></p><p><strong>So here’s the TL;DR sales pitch version:</strong></p><p>It's a homebrew setting where races and spellcasting classes have been re-skinned, but their traits and features remain mechanically unchanged.</p><p></p><p>There are no gods as D&D portrays them, but there are spirits everywhere - elemental, fey, plant, and undead creatures are all considered "spirits". Mortals can trade their life essence with spiirts in exchange for magical powers.</p><p></p><p>Society used to be ruled by casters channeling the magic of spirits, but a new spellcasting tradition -- arcane magic -- has come to upset this order.</p><p></p><p>It's pretty cool. You should definitely check it out!</p><p></p><p><strong>Change Log:</strong></p><p><strong></strong></p><p><strong>Nov. 5th:</strong></p><p>- Initial post</p><p>- Added Academician class</p><p>- Added Mage class</p><p>- (fixed links)</p><p></p><p><strong>Nov. 7th:</strong></p><p>- Added Enchanter class</p><p></p><p><strong>Nov. 8th</strong></p><p>- Added Witch class</p><p></p><p><strong>Nov. 9th</strong></p><p>- Added Pryvalonian culture</p><p>- Added Montanese culture</p><p>- Added Kikwirthen culture</p><p>- Added Norweldian culture</p><p></p><p><strong>Nov. 20th</strong></p><p>- Added Changeling class</p><p></p><p><strong>Nov. 21st</strong></p><p>- Added Oracle class</p><p></p><p><strong>Nov 23rd</strong></p><p>- Added Runecaster class</p><p></p><p><strong>Nov 30th</strong></p><p>- Added Seneschal class</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7518219, member: 67296"] I've always wanted to make or play in a D&D world were divine magic wasn't so so focused on religion, so I'm posting here the progress of a homebrew world that reflect my desire to dial religion back one notch and my love of reskinning and re-fluffing things. The goal is to leave everything mechanically unchanged; this is about reskinning, not houseruling. Please note that this is still a work in progress and that more material will come, or be modified. Posting it here is more motivational than anything else but ideas, comments, and criticism is welcome. I only ask that criticism remains constructive, please. enjoy! 'findel [B] So here’s the TL;DR sales pitch version:[/B] It's a homebrew setting where races and spellcasting classes have been re-skinned, but their traits and features remain mechanically unchanged. There are no gods as D&D portrays them, but there are spirits everywhere - elemental, fey, plant, and undead creatures are all considered "spirits". Mortals can trade their life essence with spiirts in exchange for magical powers. Society used to be ruled by casters channeling the magic of spirits, but a new spellcasting tradition -- arcane magic -- has come to upset this order. It's pretty cool. You should definitely check it out! [B]Change Log: Nov. 5th:[/B] - Initial post - Added Academician class - Added Mage class - (fixed links) [B]Nov. 7th:[/B] - Added Enchanter class [B]Nov. 8th[/B] - Added Witch class [B]Nov. 9th[/B] - Added Pryvalonian culture - Added Montanese culture - Added Kikwirthen culture - Added Norweldian culture [B]Nov. 20th[/B] - Added Changeling class [B]Nov. 21st[/B] - Added Oracle class [B]Nov 23rd[/B] - Added Runecaster class [B]Nov 30th[/B] - Added Seneschal class [/QUOTE]
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