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General Tabletop Discussion
*Dungeons & Dragons
Preserve Life (Life Domain Cleric Feature): do you like it?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7492278" data-attributes="member: 6775031"><p>But how often are you in a situation where a skill or tool proficiency would be useful for <em>you</em> to have. Proficiency in thieves' tools isn't useful to a cleric, given that their Dexterity is unlikely to be greater than 14. If you're playing an unusual character concept, and you do happen to have 20 Dexterity, then you probably already have proficiency with thieves' tools because that's the role you're playing for the party. And if that's not your character concept, then you might as well leave the attempt to the ranger who has a total of +5 to the check even though they aren't proficient.</p><p></p><p>Even then, after spending your Channel Divinity, the bonus is only about +4. On average, if you use this ability five times, it will end up mattering exactly <em>once</em>.</p><p>Situational, perhaps, but that situation may or may not occur with relative frequency. The main use of Preserve Life is if someone drops, and you can probably bring them all the way back up to half (give or take a few points). Does that happen infrequently in your games? It's a regular occurrence at mine. (Death is rare, but someone falling unconscious from HP damage is something that happens about once per short rest.)</p><p></p><p>The other major use is after a tough fight, when the whole party is low, it can get everyone to a more comfortable position before you start taking a rest. This is definitely a less common situation, but the impact in that case can be significant. I don't know whether your rests are often interrupted, but bringing everyone up into the low double digits can significantly increase the likelihood of surviving a random encounter.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7492278, member: 6775031"] But how often are you in a situation where a skill or tool proficiency would be useful for [I]you[/I] to have. Proficiency in thieves' tools isn't useful to a cleric, given that their Dexterity is unlikely to be greater than 14. If you're playing an unusual character concept, and you do happen to have 20 Dexterity, then you probably already have proficiency with thieves' tools because that's the role you're playing for the party. And if that's not your character concept, then you might as well leave the attempt to the ranger who has a total of +5 to the check even though they aren't proficient. Even then, after spending your Channel Divinity, the bonus is only about +4. On average, if you use this ability five times, it will end up mattering exactly [I]once[/I]. Situational, perhaps, but that situation may or may not occur with relative frequency. The main use of Preserve Life is if someone drops, and you can probably bring them all the way back up to half (give or take a few points). Does that happen infrequently in your games? It's a regular occurrence at mine. (Death is rare, but someone falling unconscious from HP damage is something that happens about once per short rest.) The other major use is after a tough fight, when the whole party is low, it can get everyone to a more comfortable position before you start taking a rest. This is definitely a less common situation, but the impact in that case can be significant. I don't know whether your rests are often interrupted, but bringing everyone up into the low double digits can significantly increase the likelihood of surviving a random encounter. [/QUOTE]
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Preserve Life (Life Domain Cleric Feature): do you like it?
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