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General Tabletop Discussion
*Dungeons & Dragons
Preserve Life (Life Domain Cleric Feature): do you like it?
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7492792" data-attributes="member: 55582"><p>We are in agreement, though once the Light Cleric gets fireball, wall of fire, etc, they have plenty of AOE blast options for tougher baddies and can use Channel Divinity to clear weak minions when friendly fire would be an issue. Radiance of the Dawn is strong <em>when they need it to be</em>.</p><p></p><p></p><p>Yes. Exactly this.</p><p></p><p></p><p>JoaT is fantastic, but that's another debate for another time</p><p></p><p></p><p>The latter more than the former. The latter quite often actually. Particularly with Athletics (whether it be climbing, jumping or swimming) and Stealth I find.</p><p></p><p></p><p>Depends on the die type. 78% on d8's.</p><p></p><p></p><p>If you are talking about in-combat use, this doesn't just use more resources, it uses more actions. Outside of combat...well you probably aren't using mass healing word for party healing very often.</p><p></p><p></p><p>Trickery Cleric is a melee-based Cleric (as in one that gets bonus to melee damage), so it would seem likely to me that using a melee weapon would be common.</p><p></p><p>Naturally I would rather have Spirit Guardians too. It's one of the best spells in the game. However, it's use is limited. Also, you can't set it up in the same round as Spiritual Weapon, which is another of the best spells in the game.</p><p></p><p></p><p></p><p>Why do you keep omitting the most important detail? It most certainly is<em> not</em> capable of healing multiple allies who are all below full hp,<em> unless those same multiple allies are all below 1/2 max hp</em>. It's the limitation you've omitted that is my issue with the ability, as I mentioned before. Furthermore, if those multiple allies aren't all <em>significantly</em> below 1/2 max HP, the healing they receive is likewise not significant.</p><p></p><p></p><p>Both specialization and versatility are power in the sense of character optimization. If you think the former is moreso than the latter, consider this:</p><p></p><p>Sorcerers, by way of metamagic are by far the best spell specialists in the game.</p><p></p><p>Wizards have the advantage of versatility of spells available to cast.</p><p></p><p>Which do you think most players would find has been better rewarded?</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7492792, member: 55582"] We are in agreement, though once the Light Cleric gets fireball, wall of fire, etc, they have plenty of AOE blast options for tougher baddies and can use Channel Divinity to clear weak minions when friendly fire would be an issue. Radiance of the Dawn is strong [I]when they need it to be[/I]. Yes. Exactly this. JoaT is fantastic, but that's another debate for another time The latter more than the former. The latter quite often actually. Particularly with Athletics (whether it be climbing, jumping or swimming) and Stealth I find. Depends on the die type. 78% on d8's. If you are talking about in-combat use, this doesn't just use more resources, it uses more actions. Outside of combat...well you probably aren't using mass healing word for party healing very often. Trickery Cleric is a melee-based Cleric (as in one that gets bonus to melee damage), so it would seem likely to me that using a melee weapon would be common. Naturally I would rather have Spirit Guardians too. It's one of the best spells in the game. However, it's use is limited. Also, you can't set it up in the same round as Spiritual Weapon, which is another of the best spells in the game. Why do you keep omitting the most important detail? It most certainly is[I] not[/I] capable of healing multiple allies who are all below full hp,[I] unless those same multiple allies are all below 1/2 max hp[/I]. It's the limitation you've omitted that is my issue with the ability, as I mentioned before. Furthermore, if those multiple allies aren't all [I]significantly[/I] below 1/2 max HP, the healing they receive is likewise not significant. Both specialization and versatility are power in the sense of character optimization. If you think the former is moreso than the latter, consider this: Sorcerers, by way of metamagic are by far the best spell specialists in the game. Wizards have the advantage of versatility of spells available to cast. Which do you think most players would find has been better rewarded? [/QUOTE]
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Preserve Life (Life Domain Cleric Feature): do you like it?
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