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Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="Charlaquin" data-source="post: 7490642" data-attributes="member: 6779196"><p>Aggressive time pressure. At early levels, PCs have very few resources. Low HP, very limited spell slots, not enough gold to afford both combat equipment and survival necessities. As players progress, they get access to more resources so they can comfortably take on more and/or more difficult encounters per day. Theoretically though, they should have a similar experience to those early levels when their resources are running low. The trouble is, players will always elect to rest and recover resources before getting to that point if the option is available. The solution is to not make that option available, or to make it come at the cost of another, equally precious resource. And since the only thing resting costs is time, you have to make time as valuable to the players as HP, spell slots, and gold. Ticking clocks and very aggressive random encounter tables can both achieve this goal.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7490642, member: 6779196"] Aggressive time pressure. At early levels, PCs have very few resources. Low HP, very limited spell slots, not enough gold to afford both combat equipment and survival necessities. As players progress, they get access to more resources so they can comfortably take on more and/or more difficult encounters per day. Theoretically though, they should have a similar experience to those early levels when their resources are running low. The trouble is, players will always elect to rest and recover resources before getting to that point if the option is available. The solution is to not make that option available, or to make it come at the cost of another, equally precious resource. And since the only thing resting costs is time, you have to make time as valuable to the players as HP, spell slots, and gold. Ticking clocks and very aggressive random encounter tables can both achieve this goal. [/QUOTE]
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Preserving the Fear Inherent in 1st Level
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