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Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="Shiroiken" data-source="post: 7490775" data-attributes="member: 6775477"><p>My original statement was assuming the same or similar number of encounters per day, but pushing the rests back. In such a case, the game is exceptionally more deadly than normal, since you have less resources to get the same amount done. I suppose, however, it depends on how your game runs. </p><p></p><p>My group seldom takes a short rest (and never more than 1 per day), because of the opportunity costs associated with them. Unless we are just traveling with no set time frame, we assume that the DM will have the ecology adjust to our presence. Rather than facing unprepared enemies that we can try to pick off, they're much more likely to be alert, better defended, and massed into harder groups. While this can happen at any time during the adventure, allowing an hour for creatures to come across our activities (i.e. trail of dead monsters) seems like a lot, even if dealing with low intelligence creatures. With intelligent creatures, it should almost certainly happen within an hour ("Bob's been gone a while; I better check on him."). We have 4 DMs, and each does this to one degree or another.</p><p></p><p>However, if your game allows players to rest, with the rest of the world remaining fairly static, then I agree the duration of rests is irrelevant.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7490775, member: 6775477"] My original statement was assuming the same or similar number of encounters per day, but pushing the rests back. In such a case, the game is exceptionally more deadly than normal, since you have less resources to get the same amount done. I suppose, however, it depends on how your game runs. My group seldom takes a short rest (and never more than 1 per day), because of the opportunity costs associated with them. Unless we are just traveling with no set time frame, we assume that the DM will have the ecology adjust to our presence. Rather than facing unprepared enemies that we can try to pick off, they're much more likely to be alert, better defended, and massed into harder groups. While this can happen at any time during the adventure, allowing an hour for creatures to come across our activities (i.e. trail of dead monsters) seems like a lot, even if dealing with low intelligence creatures. With intelligent creatures, it should almost certainly happen within an hour ("Bob's been gone a while; I better check on him."). We have 4 DMs, and each does this to one degree or another. However, if your game allows players to rest, with the rest of the world remaining fairly static, then I agree the duration of rests is irrelevant. [/QUOTE]
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