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Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="jgsugden" data-source="post: 7490791" data-attributes="member: 2629"><p>When you are first level, you're stepping into a scary world of danger and adventure. It is easy to find yourself overpowered... and many new adventurers die.</p><p></p><p>That is the feeling of level 1. Why do you want to preserve that feeling? Wouldn't you rather evolve the game to keep it interesting? </p><p></p><p>By the time they hit level 5 they should feel like heroes. They've been on adventures and come back. They wield blades with the best of them and cast spells as powerful as fireball.... and have a lot more spells to cast each day. They're getting a reputation in their region and people look to them when they are in need. If they fear death in every battle, do they feel like these heroes? Or should they feel like they are a bit in charge on the battle field... most of the time.</p><p></p><p>11th level? Bards across the nation sing their praises and the heroes start to look to matters beyond the Prime Material Plane. Should they fear every battle they face? Or should they be made to feel ready for these amazing adventures? There should certainly be some terrifying threats hey face, but they need to be heroes! Not zeroes!</p><p></p><p>And for all of you thinking that you need life and death struggles in every combat to keep it interesting: There are a lot of ways to challenge PCs. Save the peasants. Stop the ritual. Capture the giant alive. Stop the room from filling with water before they drown. Keep the bandits from stealing their loot. Impress the nobles with your ability. Make sure the wizard can finish his ritual. Collapse the cave. All of these types of challenges can take place in combats that pose no real combat threat to the lives of the PCs. And - speaking from experience - they go a long way towards making the heroes feel like heroes rather than zeroes. They're the type of combats that give PCs the swagger.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7490791, member: 2629"] When you are first level, you're stepping into a scary world of danger and adventure. It is easy to find yourself overpowered... and many new adventurers die. That is the feeling of level 1. Why do you want to preserve that feeling? Wouldn't you rather evolve the game to keep it interesting? By the time they hit level 5 they should feel like heroes. They've been on adventures and come back. They wield blades with the best of them and cast spells as powerful as fireball.... and have a lot more spells to cast each day. They're getting a reputation in their region and people look to them when they are in need. If they fear death in every battle, do they feel like these heroes? Or should they feel like they are a bit in charge on the battle field... most of the time. 11th level? Bards across the nation sing their praises and the heroes start to look to matters beyond the Prime Material Plane. Should they fear every battle they face? Or should they be made to feel ready for these amazing adventures? There should certainly be some terrifying threats hey face, but they need to be heroes! Not zeroes! And for all of you thinking that you need life and death struggles in every combat to keep it interesting: There are a lot of ways to challenge PCs. Save the peasants. Stop the ritual. Capture the giant alive. Stop the room from filling with water before they drown. Keep the bandits from stealing their loot. Impress the nobles with your ability. Make sure the wizard can finish his ritual. Collapse the cave. All of these types of challenges can take place in combats that pose no real combat threat to the lives of the PCs. And - speaking from experience - they go a long way towards making the heroes feel like heroes rather than zeroes. They're the type of combats that give PCs the swagger. [/QUOTE]
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